What's New

Young Link draws the Master Sword

Ocarina of Time 3D is the 2011 Nintendo 3DS remake of the 1998 Nintendo 64 classic, made by Grezzo with Nintendo. Unlike the GameCube and Wii versions, which emulated the original, it rebuilds the graphics, and it adds a new item system, touch-screen menus, hint videos, a Boss Challenge mode and the Master Quest. The world, dungeons and collectibles are the ones you know. Sections marked New are not in the Nintendo 64 version and Changed means it works differently.

Items and the Touch Screen

  • Changed Boots are items now. The Iron Boots and Hover Boots go on a button like any other item, so you can pull them on and off without opening the menu. This alone makes the Water Temple far less of a chore.
  • New Four item slots: two on the X and Y buttons and two touch-screen slots labeled I and II. You can arrange your inventory however you like.
  • Changed Arrows: Fire, Ice and Light Arrows are picked from a small sub-menu on the touch screen instead of being separate items.
  • New Touch-screen menus: your items, equipment and map are on the bottom screen, so you can change tunics, swords and boots with a tap. The Ocarina has its own permanent spot.
  • Changed Ocarina: play songs with the buttons or the touch screen, and the notes you need are shown while you play. The L button takes the place of the N64's A button.
  • Changed Shard of Agony: the Stone of Agony is now the Shard of Agony. The 3DS has no rumble, so it flashes and plays a tone when a secret is near.
  • Changed The Boomerang can be called straight back to you, and the Hookshot aims with a red laser that shows a ring when the target is in reach.
  • Renamed The Gerudo Membership Card is now the Gerudo Token, and the Odd Potion is the Odd Poultice.

Aiming and the Camera

New The Slingshot, bow and Boomerang can be aimed by moving the 3DS itself (gyro aiming), or with the controls as before. A camera icon on the touch screen lets you look around freely. When Navi has something to say, an icon appears that you tap to hear it, instead of her interrupting you.

Sheikah Stones and Visions

New Two Sheikah Stones, one near Link's house in Kokiri Forest and one in the Temple of Time, let you crawl inside to watch Visions: short videos that show how to get past a puzzle or beat a boss if you're stuck. New Visions unlock as you progress. They are not available in Master Quest.

Boss Challenge

New After the Forest Temple, Sheik tells you that you can sleep in Link's bed in Kokiri Forest to refight the bosses you've beaten, against the clock. Beat them all again after the Shadow and Spirit Temples to unlock the Boss Gauntlet. See our Boss Challenge guide.

Master Quest

New Finish the game and you can start Master Quest from the title screen: the same adventure with redesigned dungeons, a mirrored world and double damage. See Master Quest.

The World

  • Changed Water Temple: colored borders now point out the places where you can change the water level, and some camera angles were changed to make the puzzles clearer.
  • Changed The areas that were flat pre-rendered backdrops on the Nintendo 64, such as Castle Town's market, are now fully 3D. The Happy Mask Shop and the Temple of Time were redesigned.
  • Changed The Fishing Pond was redesigned, and the Sinking Lure is in a different place.
  • Changed A few switches behind bars moved, because Link can no longer hit things through walls, and some old shortcuts and glitches were closed off.

Graphics and Sound

Changed New, far more detailed models and textures, closer to the original concept art, with stereoscopic 3D. The game runs at 30 frames per second instead of 20. Navi also reminds you to take a break every hour.