Central Hyrule Shrine Solutions

Central Hyrule is the region around Hyrule Castle, so watch out for the Guardians patrolling the fields and ruins. Five of its eight shrines are Tests of Strength, where you fight a Guardian Scout armed with swords, spears or axes.

Tests of Strength, in general: the Guardian Scout jumps back and spins toward you. Hide behind a pillar or perfect-guard it. Side-hop or backflip its slashes to trigger Flurry Rushes. Around half health it starts spinning while firing a laser, which makes an updraft; glide up on it and attack from above. Near the end it charges a string of lasers, so dodge them and hit it while it recharges. These shrines reset every Blood Moon, so you can come back for more Guardian weapons.

Jump to a shrine: Dah Kaso | Kaam Ya'tak | Katah Chuki | Namika Ozz | Noya Neha | Rota Ooh | Saas Ko'sah | Wahgo Katta

See the full shrine list for every region, and our interactive map for exact locations.

Dah Kaso Shrine: A Minor Test of Strength

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A Minor Test of Strength, the easiest kind: a Guardian Scout with a spear.

Chest: Ancient Core, in front of the altar.

Kaam Ya'tak Shrine: Trial of Power

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  1. A big boulder hangs on a chain in front of the first door. Freeze it with Stasis and hit it several times, or pull back its metal anchor with Magnesis and let go. Either way it swings into the door and knocks it open.
  2. Get past the rolling spiked balls; freezing one with Stasis gives you a gap. Defeat the Guardian Scouts around the corner.
  3. Shoot down the fire lantern above the leaves on the left (a bomb works too). The fire burns the wooden platform holding a second boulder, which rolls into the next door.
  4. Go through, climb the stairs and defeat the next Guardian Scouts. Freeze the stone bridge with Stasis so it doesn't tip while you cross.
  5. At the motion-control pedestal, swing the hammer into the small ball so it knocks the big boulder down the end of the apparatus and into the door. The wooden crates slow it down, so it may take a few tries.
  6. Up the stairs, light an arrow at the brazier and shoot through the bars to burn the leaves under the next boulder. Freeze the stone bridge with Stasis, then step on the switch just as the boulder rolls onto the small platform: it's thrown across the gap onto the bridge and into the door.
  7. In the next room, step on the switch to lower the fence, freeze the battering ram with Stasis and hit it repeatedly. It smashes the final door.
  8. Stand on the platform in front of the orange crystal and hit the crystal; the platform launches you up. Glide to the altar.

Chests: Edge of Duality (near the burned leaves), Knight's Broadsword (in the room after the second door), Ancient Core (by the door the hammer opens), Silver Rupee (blow up the cracked wall on the right in the battering ram room) and Diamond (when the crystal launches you, glide left or right to the lower platform and go to the back).

Katah Chuki Shrine: A Minor Test of Strength

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A Minor Test of Strength, close to Hyrule Castle, so watch for the Guardians outside.

Chest: Royal Halberd, in front of the altar.

Namika Ozz Shrine: A Modest Test of Strength

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A Modest Test of Strength. The Guardian Scout is tougher than a minor one, but decent gear and some food will see you through.

Chest: Frostspear, with extra durability, in front of the altar.

Noya Neha Shrine: A Minor Test of Strength

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Noya Neha is hidden in a cave on a hillside east of the Ridgeland Tower. Approach from the west: burn away the dead leaves and vines covering the path up the hill, then bomb the stone blocking the cave entrance. Inside is a Minor Test of Strength against a Guardian Scout with a battle axe.

Chest: a shield, in front of the altar. (One of our sources says a Knight's Shield, the other a Royal Shield.)

Rota Ooh Shrine: Passing of the Gates

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A big rotating structure in the middle of the room is turned by shooting its orange crystal switch.

  1. Shoot the crystal on your right to turn the structure, so you can reach the ball behind the gate. Pick it up and shoot the crystal again.
  2. Throw the ball into the metal basket on the structure, then shoot the crystal once more. The structure tips the ball into the hole behind it, and a small platform in the middle of the room starts launching up and down.
  3. In the small hallway on the left, open the chest for a small key, and use it to unlock the gate on the structure.
  4. Ride the launching platform up. In mid-air, draw your bow (time slows down) and shoot the crystal to turn the structure into a path. Glide over and walk up to the altar.

Chest: Feathered Edge. Ride the launching platform up and glide to the metal chest on the ledge on the back wall.

Saas Ko'sah Shrine: A Major Test of Strength

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Saas Ko'sah is in the docks underneath Hyrule Castle. Swim or glide across the moat on the north side to the cave entrance (or drop down from the castle grounds), defeat the Lizalfos, and climb the stone stairs to a balcony with an unlit brazier. Light it with fire (a torch, a fire weapon or a fire arrow) and the shrine rises.

Inside is a Major Test of Strength: a Guardian Scout with a spear and two swords. Bring good armor and food. There are metal blocks on the floor; lift one with Magnesis to block its spinning charge.

Chest: Flameblade, in front of the altar.

Wahgo Katta Shrine: Metal Connections

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This shrine near the Riverside Stable is all about stacking metal crates with Magnesis.

  1. The three metal crates are stacked on the right as you enter. Climb them first to reach the chest on the platform.
  2. Move the crates into a stack next to the platform on the right, climb up and use Magnesis to bring the flat metal slab down to the floor.
  3. Restack the crates near the platform with the altar, then lean the flat slab between the platform and the top of the stack to make a ramp. Climb up to the altar.

Chest: Amber, on top of the platform above the crate stack.