Eldin Shrine Solutions

The Eldin region is Death Mountain and the land around it, including Goron City and the Divine Beast Vah Rudania. Without fireproof gear the heat sets you (and your wooden weapons) on fire near the volcano, so bring Fireproof Elixirs or the Flamebreaker armor. Fire is the theme of many of the nine shrines here.

Jump to a shrine: Daqa Koh | Gorae Torr | Kayra Mah | Mo'a Keet | Qua Raym | Sah Dahaj | Shae Mo'sah | Shora Hah | Tah Muhl

See the full shrine list for every region, and our interactive map for exact locations.

Daqa Koh Shrine: Stalled Flight

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  1. Stand on the low platform in the hole under the big cube in the middle of the room. It launches you into the air; glide onto the top of the cube.
  2. Each time the cube reaches the top of its climb, the gate to the altar opens briefly. Freeze the cube with Stasis right at its highest point to hold the gate open, then glide down through it.

Chest: Silver Rupee, on the far side of the room. Glide to it from the cube when the cube is at its highest, then launch yourself back up to the cube the same way as before.

Gorae Torr Shrine: Gorae Torr's Blessing

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Shrine quest, The Gut Check Challenge: Pay to take the Gut Check Challenge and climb Gut Check Rock, collecting the Rupees on the way.

A blessing shrine, unlocked by its shrine quest. There's no puzzle inside: open the chest and walk to the altar.

Chest: Great Frostblade, with extra durability.

Kayra Mah Shrine: Greedy Hill

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Shrine quest, A Brother's Roast: Bladon in Goron City is worried about his brother Gunguron, who has collapsed in Gorko Tunnel. Bring Bladon a Rock Roast to cook for him, and Gunguron clears the way to the shrine.

Run up the long hill to the altar while big metal balls and faster spiked balls roll down at you. Keeping to the left edge is the easiest route; you'll only need to dodge a few balls near the metal fence. If a ball is coming straight at you, grab it with Magnesis and move it aside.

Chests: Ruby, on the right about halfway up the slope. Bomb Arrows (5): once you reach the top, turn around and glide over to it.

Mo'a Keet Shrine: Metal Makes a Path

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  1. Freeze the ball rolling down the rightmost ramp with Stasis and run up past it, then go slightly right to the next ramp.
  2. A metal ball rolls down this one. Stand right in front of it and catch it with Magnesis before it reaches you. Set it down to one side and go up the ramp for the first chest.
  3. Bring the metal ball back to the entrance. To the left of the entrance (on your right as you first came in) there are cracked boulders on the ceiling. Slam the ball into them and a chest drops down.
  4. Carry the ball up the ramp again, then go left, to the ramp where stone balls keep rolling down. Hold the metal ball well out in front of you with Magnesis and push your way up. It pushes the stone balls out of the way, all the way to the altar.

Chests: Knight's Broadsword (top of the metal ball's ramp) and Ruby (the one in the ceiling).

Qua Raym Shrine: A Balanced Approach

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Qua Raym is on an island in Goronbi Lake, a lake of lava. Use Magnesis on the metal crates nearby to make a path across. Inside, the puzzle is all about scales and weights.

  1. Shoot the wooden crate on the scale to the left in front of the entrance. The other scale drops to the floor. Walk onto it and open the chest for a small key.
  2. Unlock the door to reach three big metal cubes.
  3. To finish, stand on the scale where you found the key and throw a bomb up at the cracked stone wall above to break it. Then use Magnesis to move a metal cube onto the opposite scale, so yours rises. Leave a cube on your own scale too, so it stops short of the spikes at the top (or step off quickly before you hit them). Then go to the altar.

Chest: Knight's Claymore, on a high platform to the left of the entrance. Put a metal cube on the scale nearest that platform to lower it, and use a second cube as a bridge from the steps to the scale. Standing on it, put a cube on the far scale and then remove the one from yours, so your scale rises up to the platform.

Sah Dahaj Shrine: Power of Fire

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A torch, a wooden weapon or plenty of arrows will help here.

  1. Knock over the lit brazier on the left. It sets the leaves on fire and burns open a path to the next room.
  2. Defeat the Guardian Scout guarding the ladder.
  3. In the third area, shoot the rope holding the hanging fire lantern so it drops into the leaves below and burns a way through.
  4. In the last section, set the leaves on the left side of the fence on fire, with a lit torch or by shooting down a lantern. The fire spreads to the wooden crate behind the fence and drops a stone slab. Do the same on the right side. With both slabs down on the button, the gate to the altar opens.

Chest: Royal Bow, on a wooden platform on the right in the last section. Burn the leaves underneath it, by shooting down a lantern or walking a lit torch up the leaves on the wall, and the chest falls down.

Shae Mo'sah Shrine: Swinging Flames

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This short shrine next to Goron City is a good introduction to the fire puzzles around Death Mountain.

  1. The gate opens while the floor switch is pressed. Shoot down the torch so it burns the vines and the wooden shelf above; the barrel on the shelf falls, and you can put it on the switch. (Freezing the switch with Stasis after stepping on it also works.)
  2. In the next room, ignore the big wheel for now and defeat the Guardian Scouts.
  3. Go up the ramp, turn right and climb the stairs. Step on the floor switch there to drop a torch. Grab it with Magnesis and swing it over the vines to burn them away.
  4. Follow the ball as it rolls around the corner and step on the next switch to open a gate in its way. The ball turns the big wheel, which opens another gate.
  5. Through that gate, open the chest on your right for a small key. Go up the ramp, drop down and unlock the door you passed earlier.
  6. The last room repeats the entrance puzzle: drop the torches with the switch, burn the vines with a torch on Magnesis, and put the barrel on the switch to open the way to the altar.

Chests: Stone Smasher (left as you enter the second room), Ruby (in the corner of that room), Ice Arrows (10) (behind the floor switch at the top of the stairs) and the small key.

Shora Hah Shrine: Blue Flame

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Shora Hah sits in a lava lake northwest of Death Mountain's summit; glide down to it. It's one of the longest shrines in the game. You'll be carrying fire around a lot, so bring a torch (or a wooden weapon) and plenty of arrows.

  1. Lift the spiked platform with Magnesis and hold it up while you walk underneath into the main chamber.
  2. On the left, slide the metal blocks along their rail into a staircase. Light your torch at the top and use it to light the unlit torch in the main chamber.
  3. Carry a flame down the hallway, dodging the water spouts. For the last spout, crouch and sneak under its highest point. Light the torch at the end; a platform on your left starts moving up and down. Shoot a fire arrow at the torch on it when it's at its lowest. Stairs appear.
  4. Go back to the main chamber, get Magnesis ready, and step on the switch. Catch the spiked ball that rolls at you and throw it into the lava.
  5. Defeat the four Guardian Scouts ahead and light the torch to open the gate. (The torch on the moving platform is a handy source of fire.)
  6. Light the torch in the middle of the next room. The two torches behind it have water spouts that fire as soon as you light one, so freeze one spout with Stasis, light the torch in front of it, then quickly light the other.
  7. Light the lone torch further on. Shoot a fire arrow through the two torches on the moving platforms when they line up, and light the torch in the distance on the left too.
  8. Glide across the gap on the updrafts. Then move the metal platform out from under the water spout with Magnesis, light the torch on it, and push it to the end of its rail so it touches the next platform.
  9. Glide to that next platform. Three Guardian Scouts stand on vines below; shoot a fire arrow into the vines to take them all out.
  10. Bring fire down from the torch on the metal platform and light the lone torch near the end, so you have a nearby flame if you need to retry.
  11. The final puzzle is a ring of torches with water spouts behind them, and they all need to be lit at once. Stand in the middle with a burning weapon and use a spin attack. The gate opens to the altar.

Chests: Royal Bow (glide to it from the top of the first block staircase), Giant Ancient Core and Great Flameblade (after the four Guardian Scouts), Silver Rupee (ride the geyser past the updraft gap), Forest Dweller's Sword (on a ledge across from it, reached via the updrafts) and Ice Arrows (10) (where the three Guardian Scouts were).

Tah Muhl Shrine: Passing the Flame

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Shrine quest, A Landscape of a Stable: Ozunda's painting at Foothill Stable shows a scene below Death Mountain. Find the spot it shows.

  1. Go down the path and right to the lit brazier. Light an arrow (or a wooden weapon) and burn the ivy in the first room to open the way to the next. If the wooden crates don't burn with it, blow them up.
  2. In the next room, light an arrow at the brazier and burn the ivy on the wall you just came through. There's a chest in the alcove behind it.
  3. Shoot a fire arrow through the bars on the left at the ivy. The wooden platform above burns and drops a key. Pull it over the fence with Magnesis and open the locked door for the next chest.
  4. Burn or bomb the pile of wooden crates to the left of that door for the third chest.
  5. Blow up the boxes under the ramp to the altar so it drops into place, and climb up.

Chests: Cobble Crusher (the alcove), Ruby (behind the locked door) and Opal (on the crate pile).