Faron Shrine Solutions

Faron is the hot, rainy southeast corner of Hyrule: jungles, Lurelin Village on the coast and Eventide Island out at sea. It rains a lot, and wet cliffs are slippery to climb. Four of its eight shrines are unlocked by shrine quests.

Jump to a shrine: Kah Yah | Korgu Chideh | Muwo Jeem | Qukah Nata | Shai Utoh | Shoda Sah | Tawa Jinn | Yah Rin

See the full shrine list for every region, and our interactive map for exact locations.

Kah Yah Shrine: Quick Thinking

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Shrine quest, A Fragmented Monument: Garini at the Palmorae Ruins wants to see the three fragments of an old monument. Photograph them and show him, then kneel on one of the pedestals while he kneels on the other.

Kah Yah is in the Palmorae Ruins east of Lurelin Village; it appears once you've finished its shrine quest. Inside are two barrel-on-a-moving-platform puzzles. The one on the left is required; the one on the right is optional and gives the chest.

  1. Go up the left ramp, pick up a barrel and put it on the left side of the moving platform. Stand on it as it moves.
  2. Crouch to get under the second obstacle. Then quickly pick up the barrel and move to the right side of the platform to avoid the third.
  3. At the end, put the barrel on the pressure plate. A gate on the left ramp opens; the chest inside has a small key.
  4. Unlock the door on the central ramp and walk to the altar.

Chest: Royal Claymore. Take a barrel on the right-hand moving platform. You'll need arrows: as you reach the first gate, shoot the crystal switch to open it. Once you're through, turn around and shoot it again to open the second gate. Put the barrel on the pressure plate at the end to open the gate to the chest.

Korgu Chideh Shrine: Korgu Chideh's Blessing

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Shrine quest, Stranded on Eventide: Arriving on Eventide Island takes away all your gear. Find the three orbs on the island, including one carried by a Hinox, and place them on the pedestals.

A blessing shrine at the top of Eventide Island, far out to sea in the southeast. Glide over from the cliff by Muwo Jeem Shrine (you need more than two stamina wheels or some stamina food). Landing on the island starts the shrine quest, which takes away all your gear until you finish it. Inside the shrine there's no puzzle.

Chest: Gold Rupee, at the top of the stairs.

Muwo Jeem Shrine: A Modest Test of Strength

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A Modest Test of Strength at Cape Cales, on the cliffs northeast of Lurelin Village. Hide behind the pillars to block the Guardian Scout's spinning charge, glide on the updraft from its spinning laser, and dodge its final string of lasers. You can also perfect-guard a laser back at it, but a mistimed guard hurts.

Chest: Royal Bow, with extra durability, in front of the altar.

Qukah Nata Shrine: Qukah Nata's Blessing

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Shrine quest, A Song of Storms: Kass sings about lightning. Leave a metal item on the shrine-shaped ring of rocks near Calora Lake during a thunderstorm, so lightning strikes it.

A blessing shrine at Calora Lake, east of the Faron Tower. It's hidden under a boulder, and its shrine quest has you get lightning to strike the rock. Inside there's no puzzle.

Chest: Rubber Tights, part of the Rubber armor set, which protects you from electricity.

Shai Utoh Shrine: Halt the Tilt

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Shai Utoh is in a cave behind the Lakeside Stable, at the foot of Ubota Point. Blow up the rock wall blocking the cave entrance. Inside, freeze the tipping platforms with Stasis to make ramps.

  1. Freeze the first tilting platform with Stasis as it is and walk up it.
  2. Freeze the second one with its right side raised and climb to the upper left platform for the first chest. The chest is metal; carry it ahead with Magnesis, as you'll need it later.
  3. At the end of the room, tip the second-to-last platform down so it reaches the ramp up toward the altar, and drop the chest on its low end to hold it there.
  4. Walk up, freeze the last platform with Stasis, and climb to the altar.

Chests: Traveler's Sword (the upper left platform) and Ancient Core, on a high platform at the back. To reach it, stand on one end of a tilting platform, lift the metal chest as high as you can with Magnesis and drop it on the other end. You'll be flung up; glide to the chest.

Shoda Sah Shrine: Impeccable Timing

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Shoda Sah is behind the waterfall at the bottom of Riola Spring. Inside are five glowing balls and a launcher on each side of the room. Each launcher hits a ball toward a hole in a platform moving in the water. You have spare balls in case you miss.

  1. Put a ball in the left launcher. Wait for the moving platform to line up with the launcher (watch out for the moving barriers in the way), then strike the crystal switch to fire.
  2. When the ball lands in the hole, a chest is thrown over to you with a small key inside. Use it to unlock the gate to the altar.

Chest: Ice Arrows (5). Do the same with the right-hand launcher, which has no barriers; land the ball in the hole and a chest is flung over to you.

Tawa Jinn Shrine: Tawa Jinn's Blessing

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Shrine quest, The Three Giant Brothers: Three Hinox brothers each have an orb. Take all three and place them on their pedestals.

A blessing shrine in the Taran Pass. Its shrine quest is started by reading the stone tablet near the giant bones, and has you take an orb from each of three Hinox brothers: the youngest at Hanu Pond, the middle one at Uten Marsh and the eldest at the Rabella Wetlands. Put the three orbs in the pedestals and the shrine rises. Inside there's no puzzle.

Chest: Great Thunderblade.

Yah Rin Shrine: A Weighty Decision

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Yah Rin, on a rocky hill just north of Lurelin Village, is a puzzle of scales and one metal block.

  1. Stand on the scale with the metal block, and use Magnesis to put the block on the opposite scale; yours rises and you can reach the next area. Bring the block with you.
  2. Defeat the Guardian Scout.
  3. Lift the chest over the fence with Magnesis and open it. Then lift the metal block over the next fence and drop it on the switch to open the gate, and bring it into the next room.
  4. In the room with four scales, put the block on the lower right scale so it drops and you can climb onto it. Then move the block to the left scale; yours rises, and you can jump to the upper right scale.
  5. Put the block on the upper left scale, opposite the one you're on, and your scale rises to the altar.

Chests: Knight's Broadsword (the chest you lift over the fence) and Opal, on a ledge in the scale room. Use the block to work your way up the left-hand scales, then put the block on the scale opposite to raise yourself level with the chest.