Gerudo Wasteland Shrine Solutions

The Gerudo Wasteland is the desert in the southwest: Gerudo Town, Kara Kara Bazaar, the Divine Beast Vah Naboris and the sandstorms that scramble your map. It's scorching by day and freezing at night, so bring heat and cold protection, and a Sand Seal makes getting around much faster. Many of its 12 shrines use electricity puzzles, and half of them are blessings at the end of shrine quests.

Jump to a shrine: Dako Tah | Daqo Chisay | Dila Maag | Hawa Koth | Jee Noh | Kay Noh | Kema Zoos | Korsh O'hu | Misae Suma | Raqa Zunzo | Suma Sahma | Tho Kayu

See the full shrine list for every region, and our interactive map for exact locations.

Dako Tah Shrine: Electric Path

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Shrine quest, The Eye of the Sandstorm: Nobiro at Kara Kara Bazaar has heard of treasure in the sandstorm. Head to the Great Cliffs to find the shrine.

Dako Tah is by the Great Cliffs north of Kara Kara Bazaar, inside the sandstorm. Inside, you carry a metal cube that conducts electricity and use it to power the moving platforms.

  1. Go up the stairs and defeat the Guardian Scout on the right of the hallway.
  2. At the end of the hallway a platform runs along a powered wire. Ride it across, then lift the metal cube with Magnesis and hold it against the wire as you ride back, so the platform keeps moving.
  3. Put the cube against the switch above to power a lift, and ride it up (there's a chest partway up). Take the cube with you.
  4. The Guardian Scouts ahead are standing on metal floor plates. Drop the cube onto the metal floor to shock them all, but don't stand on it yourself.
  5. Push the big metal block ahead out of the way with Magnesis and bring the cube along. Ride the next moving platform to the top and put the cube on the charge plate on the left. A platform starts moving along the chains.
  6. Hop on. As you ride, push the big metal block in front of you along with Magnesis so it doesn't knock you off. The platform stops by the altar.

Chests:

  • Moonlight Scimitar: on a ledge you pass while riding the lift; jump off onto it.
  • Ancient Core: beside the ladder where the Guardian Scouts were.
  • Silver Rupee: after pushing the first big metal block, go down the ramp on the right and hit the orange crystal. Ride the platform all the way down.
  • Radiant Shield: just before the altar. Move the big block back to the left so you can step across to it, or glide over from the top of the wall.

Daqo Chisay Shrine: The Whole Picture

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Daqo Chisay is at the entrance to Gerudo Town. It's an electric circuit puzzle: metal objects placed between the ends of the wires carry the current along to the lamps that open the gates.

  1. On the left, put the metal barrel at the end of the powered wire with Magnesis, and the metal cube between the next wire ends that lead to the lamp by the far left gate. The gate opens, and there's a second barrel behind it.
  2. Use the two barrels to bridge the gaps between the wires one after another, then move the cube to the gap nearest the back wall. The lamp by the right-hand gate lights, and the gate opens on a chest.
  3. The chest is metal too, so use it as another conductor. Take it to the end of the wire by the ramp on the right side of the room, then use the barrels and cube to carry the current along the remaining wires toward the right-hand wall.
  4. Finally, put the metal cubes on either side of the stairs. The way to the altar opens.

Chest: Thunderblade, behind the right-hand gate. Keep the chest itself; you need it to finish the circuit.

Dila Maag Shrine: Dila Maag's Blessing

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Shrine quest, The Desert Labyrinth: Find your way through the South Lomei Labyrinth in the Gerudo Desert to the shrine at its centre.

A blessing shrine in the middle of the South Lomei Labyrinth. Find your way through the maze to reach it. Inside there's no puzzle.

Chest: Barbarian Armor, the chest piece of the Barbarian set.

Hawa Koth Shrine: The Current Solution

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Hawa Koth is under the Gerudo Great Skeleton, southwest of Gerudo Town, inside the sandstorm. Head straight southwest from town and look for the giant skeleton.

  1. Put the two metal cubes side by side next to the source with Magnesis, so the current reaches the lamp. Go on to the next room.
  2. A metal ball on a chain is wrapped around a pillar. Unwind it with Magnesis and pull it over to the switch to power a lift.
  3. Upstairs, a metal ball with a crystal inside powers anything it touches. Deal with the Guardian Scouts (or touch the ball to the switches near them, which flips them into the water). Carry the ball across the bridge without letting it touch the switches on the way, and put it on the pedestal by the gate. A gate on the right opens.
  4. In the next room, a row of tilting stone blocks has to line up to carry power to the cog on the wall. Freeze the middle block on the bottom row with Stasis before stepping on the switch. Step on the switch so the blocks tilt toward the back wall, then slide the long metal piece on the left over to the right with Magnesis so it lines up between the second and third stone blocks.
  5. Step off the switch. A room in the corner opens with a cog inside. Carry the cog back with Magnesis and fit it into the gap between the two cogs on the wall. The gate to the altar opens.

Chests: Ancient Core (underwater on the right as you enter the second room; pull it up with Magnesis), Gold Rupee (put the crystal ball on the raised pedestal near the Guardian Scouts to open a side room) and Sapphire (behind the cog in the last room).

Jee Noh Shrine: On the Move

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Jee Noh is east of the Wasteland Tower. It's full of conveyor belts and Guardian Scouts.

  1. A ball rides along a conveyor belt. Freeze the ball (not the belt) with Stasis when it's lined up with the orange hollow behind it, then shoot it once with an arrow. Any more and it misses.
  2. The next room is the same puzzle, but defeat the two Guardian Scouts riding the belt first.
  3. In the room with three lasers, pick up the ball on the right and carry it across the conveyor belts to its hollow. If a laser hits you, you drop the ball. Cross the first stretch when the stone blocks on the right-hand belt pass in front of the laser. Rest on the middle platform. Freeze the second laser with Stasis and run past it, then wait between the lasers until a block covers the last one, and run.
  4. Put the ball in its hollow, and the way to the altar opens.

Chest: Opal, riding along the far conveyor belt in the laser room. Stand on the belt and grab it with Magnesis as it passes.

Kay Noh Shrine: Power of Electricity

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Kay Noh, by the Gerudo Canyon Stable, is a good warm-up for the electricity puzzles of Vah Naboris.

  1. Move the glowing ball from the middle pedestal to the right one, in line with the ball on the left. The circuit completes and the gate opens.
  2. At the fork, go right and defeat the Guardian Scout. Shoot down the ball hanging from a rope and pick it up.
  3. Go back and put it on the left pedestal. A conveyor belt starts; at its end, jump across the gap to the stone block. (If you fall, climb the ladder and try again.)
  4. Open the chest for a small key, go back and unlock the door by the fork. Defeat the Guardian Scout behind it.
  5. In the next room, rearrange the metal blocks on the right side of the pool with Magnesis so they match the pattern of the blocks on the left. The way to the altar opens.

Chest: Gerudo Scimitar. In the last room, go up the stairs and turn around: pull the chest down from the high ledge with Magnesis.

Kema Zoos Shrine: A Delayed Puzzle

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Shrine quest, The Silent Swordswomen: Follow the trail of swordswoman statues through the sandstorm west of Gerudo Town.

Kema Zoos is out in the sandstorm west of Gerudo Town. Its shrine quest, from Laine at the town's west gate, has you follow the swordswoman statues: at each one, head exactly the way her sword points. Walk as straight as you can and don't get sidetracked by enemies. The sandstorm slowly hurts you even with heat-resistant armor.

Inside, a metal ball is being knocked back and forth between two launchers, too high to reach with Magnesis.

  1. Freeze the ball with Stasis while it's sitting on a launcher. When Stasis ends and the launcher fires, it falls to the floor.
  2. Grab it with Magnesis and put it next to the lamp in the cage on the left. The gate opens on a chest.
  3. Then take the ball to the lamp on the right. The gate to the altar opens.

Chest: Moonlight Scimitar, in the cage on the left.

Korsh O'hu Shrine: Korsh O'hu's Blessing

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Shrine quest, The Seven Heroines: At the East Gerudo Ruins, place orbs in front of the statues of the seven heroines in the right order.

A blessing shrine at the East Gerudo Ruins. Seven tall statues of Gerudo heroines stand around holes in the ground, and colored stone balls lie around the ruins. Each ball has a symbol and color that matches a small emblem on one statue; put each ball in the hole in front of its statue with Magnesis. One ball is already in place, and some are half buried or perched on the statues themselves. When all seven are in place, the shrine rises. Inside there's no puzzle.

Chest: Flamespear.

Misae Suma Shrine: Misae Suma's Blessing

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Shrine quest, The Perfect Drink: In the Gerudo Wasteland, fetch ice so Furosa can make the perfect drink for Pokki.

A blessing shrine on a hill east of the Southern Oasis. You'll find it before you can activate it; its shrine quest gets you to the pedestal. Inside there's no puzzle.

Chest: Diamond.

Raqa Zunzo Shrine: Raqa Zunzo's Blessing

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Shrine quest, The Undefeated Champ: Beat Tali's record in the Sand-Seal Rally, then use your prize on the shrine's pedestal.

A blessing shrine at the Sand-Seal Rally, south of Gerudo Town. It's the prize for its Sand Seal racing shrine quest, which only appears after you've freed Vah Naboris. Inside there's no puzzle.

Chest: Radiant Shield, with extra durability.

Suma Sahma Shrine: Suma Sahma's Blessing

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Shrine quest, Secret of the Snowy Peaks: A book in the Mountain Peak Log Cabin hints at the answer: roll a large snowball and cast its shadow over the pedestal.

A blessing shrine between Mount Granajh and Daval Peak, at the snowy southern end of the Gerudo Highlands. For its shrine quest, roll a big snowball and hold it up so its shadow falls on the center of the pedestal; late afternoon, around 4 to 5:30 PM, works best. Inside there's no puzzle.

Chest: Moonlight Scimitar, with extra durability.

Tho Kayu Shrine: Tho Kayu's Blessing

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Tho Kayu is hidden in the Toruma Dunes west of Gerudo Town, in a round arena guarded by a Molduga. You'll likely come here for the "Medicinal Molduga" side quest anyway.

  1. Stand on one of the four rock outcrops, where the Molduga can't hear you. Throw a Remote Bomb onto the sand; when the Molduga lunges at it, detonate the bomb.
  2. It lies stunned on the sand. Run in and attack with your strongest weapon (a charged spin attack does a lot of damage), then get back to the rocks before it recovers.
  3. Repeat until it's defeated. Then light the four torches around the arena, and the shrine rises. Inside there's no puzzle.

Chest: Golden Bow.