Hebra Shrine Solutions

Hebra is the snowy mountain range in the far northwest. You'll need serious cold protection (the Snowquill armor from Rito Village, warm food or Spicy Elixirs) to explore it. Several of its 13 shrines are hidden in caves or behind ice and snow, and five are Tests of Strength.

Jump to a shrine: Dunba Taag | Gee Ha'rah | Goma Asaagh | Hia Miu | Lanno Kooh | Maka Rah | Mozo Shenno | Qaza Tokki | Rin Oyaa | Rok Uwog | Sha Gehma | Shada Naw | To Quomo

See the full shrine list for every region, and our interactive map for exact locations.

Dunba Taag Shrine: Build and Release

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Dunba Taag is at the bottom of Tanagar Canyon, southeast of the Rito Stable. The theme is Stasis: freeze something, hit it hard, and let the stored-up force launch it.

  1. Freeze the big cog with Stasis just as its spinning path lines up with the ramp. The rolling balls fly across and hit the switch on the wall, opening the gate on the left.
  2. In the big room, go to the far right where the barrels are. Put a barrel on the edge of the raised platform facing the tall stone slab, freeze it with Stasis, and hit it until the arrow turns red and points at the slab. The barrel knocks the slab over onto the floor switch, opening the way to the altar.

Chests:

  • Falcon Bow: on the left of the big room, a wall of stone blocks hides a switch. Push the blocks aside with a Remote Bomb if they're in the way, then launch a barrel into the switch the same way. The chest is behind the gate that opens.
  • Great Thunderblade: in the sunken area with the large stone ball, roll the ball in line with the ramp, freeze it and hit it until the arrow turns red. It lands on the switch and opens the alcove with the chest.

Gee Ha'rah Shrine: Tandem

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Gee Ha'rah is at the south end of the Kopeeki Drifts, behind a big gate. To break the gate, go up the hill opposite, pick up a snowball and roll it down the second path from the left; it grows big enough to smash through. Inside, bring arrows.

  1. Shoot the rope holding the first stone ball. It drops onto the switch below and opens the gate.
  2. Follow the path right to a ball held up by two ropes above a switch. Freeze the ball with Stasis, then shoot both ropes while it's frozen. When Stasis ends, it drops straight onto the switch. (Don't hit the ball with an arrow, or it'll fly off.) Go to the altar.

Chest: Diamond. In the room on the left, a ball hangs from two ropes next to a switch on the wall. Shoot the left rope and the ball swings into the switch, opening the alcove.

Goma Asaagh Shrine: A Major Test of Strength

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Goma Asaagh is in a cave at the foot of Hebra Peak, sealed behind large blocks of ice. Melt them with fire: light campfires from bundles of wood, or swing a fire weapon or a Fire Rod.

Inside is a Major Test of Strength in an open room with no pillars to hide behind, so perfect-guard or dodge the Guardian Scout's spinning charge. The floor is covered in water, so electricity works very well: a shock arrow into the water stuns the Guardian (unless it's charging its laser).

Chest: Royal Claymore, in front of the altar.

Hia Miu Shrine: A Major Test of Strength

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A Major Test of Strength at the far northwest tip of the Hebra Mountains, northeast of Rito Village. The Guardian Scout carries a spear, a sword and an Ancient Battle Axe. When it's nearly beaten, rush it before it finishes charging its barrage of explosive lasers.

Chest: Sapphire, in front of the altar.

Lanno Kooh Shrine: Lanno Kooh's Blessing

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A blessing shrine near the foot of Hebra Falls, west of the Hebra Tower. It's hidden under a small hill with a river flowing beneath it, close to an enemy camp. Inside there's no puzzle.

Chest: Gold Rupee.

Maka Rah Shrine: Steady Thy Heart

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Maka Rah is in a cave system by Lake Kilsie.

  1. Light the unlit brazier left of the gate: shoot a fire arrow lit from the right-hand brazier, carry the flame over on a torch, or hit it with a fire weapon.
  2. Cross the spinning spiked cylinder slowly, avoiding the spikes, and step on the switch at the end to open the next room.
  3. Defeat the four Guardian Scouts that attack. Make an ice block in the pool on the top left to reach the platform with a switch, and step on it. The middle wall opens.
  4. Step on the switch in the middle and dodge aside at once: a spiked ball comes crashing through the wooden crates. Follow the path up.
  5. Step on the last switch. A spiked metal ball rolls down at you: freeze it with Stasis (or catch it with Magnesis) as soon as it passes the switch. That also stops the next one. Walk up to the altar.

Chests: Bomb Arrows (10) (make an ice block in the top right pool), Diamond (in an alcove on the left wall as you go up the ramp; clear the stone blocks and pull it out with Magnesis) and Ancient Core (pull it over with Magnesis just before the last switch).

Mozo Shenno Shrine: A Major Test of Strength

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Shrine quest, The Bird in the Mountains: Molli in Rito Village tells of a bird in the mountains. Climb the tall tree on Talonto Peak, spot the bird-shaped snowfield and paraglide to the glowing light.

Mozo Shenno is in a cave on the east side of the Biron Snowshelf; Molli's shrine quest in Rito Village leads you there. Inside is a Major Test of Strength. There are no pillars, but you can pull the metal blocks in the floor part of the way up with Magnesis, and they work like pillars to stop its spinning charge.

Chest: Diamond, in front of the altar.

Qaza Tokki Shrine: Qaza Tokki's Blessing

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Shrine quest, Trial on the Cliff: Find your way through the North Lomei Labyrinth, clearing the Malice from the path, to reach the shrine.

A blessing shrine in the middle of the North Lomei Labyrinth, on the northeast tip of the Tabantha Tundra. Stepping onto the labyrinth starts its shrine quest; find your way through the maze to reach the shrine. Inside there's no puzzle.

Chest: Barbarian Leg Wraps. Each of the three labyrinth shrines has one piece of the Barbarian set.

Rin Oyaa Shrine: Directing the Wind

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Rin Oyaa is next to the Snowfield Stable, north of the Hebra Tower. Wind from fans blows a glowing ball around the room; you need to get it into the hole in the middle while you stand on the gray platform that rises when the ball drops in.

  1. Pick up the ball, put it in front of the fan that faces the hole, and throw it in.
  2. Quickly freeze the ball with Stasis and run to the gray platform on the right.
  3. When Stasis ends, the wind carries the ball into the hole. The platform rises and takes you up to the altar. If you miss the platform, you'll have to start again.

You can also send the ball the long way around the room: use Magnesis to cover the two fans on the walls of the hole with the metal cubes, so the wind carries the ball all the way round.

Chest: Ancient Core. Move a metal cube to the small ledge near the top of the ramp, climb onto it and reach the chest.

Rok Uwog Shrine: Power of Reach

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  1. Straight ahead from the entrance, look up: pull the metal chest down with Magnesis. Keep it with you; it's useful later.
  2. Burn the leaves on the wall to the left (with a fire weapon, or by knocking over the brazier), or blow them away with a Remote Bomb. A hole opens to the next room.
  3. Defeat the Guardian Scout. Pull the metal cube out from under the platform, or destroy the wooden box, so the platform drops into a ramp. Walk up.
  4. Defeat the second Guardian Scout. At the end of the corridor, two wooden barrels sit on a switch behind a fence. Knock them off by swinging the metal chest into them with Magnesis, or blow them up with a bomb or a fire arrow. The gate opens.
  5. The chest on the right in the next room has a small key. Climb the ladders back to the entrance area, unlock the door on the right and go to the altar.

Chest: Drillshaft, the metal chest at the start.

Sha Gehma Shrine: Shift and Lock

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Sha Gehma is on the north side of the North Tabantha Snowfield, west of the North Lomei Labyrinth.

  1. A chest with a small key is pinned under a metal cube at the bottom of a rail. Pull the cube up the rail with Magnesis.
  2. At the top, drop the cube onto the moving platforms and switch to Stasis to freeze it there. (Switching runes pauses the game, so you have time.) If it falls, it bounces off the chest and gives you another chance.
  3. Glide down to the freed chest, take the key and unlock the gate to the altar.

Chest: Royal Broadsword, on a pillar. Climb to the top of the ramp, look down on the left and glide to it.

Shada Naw Shrine: Red Giveaway

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Shada Naw is north of Selmie's Spot in the Hebra Mountains. Like Rin Oyaa, it's about getting a ball into the hole in the middle of the room on the wind.

  1. Use Magnesis to find a hidden metal block in the wall left of the ramp into the hole, and pull it out. Then move the metal cube from the right of the room on top of it. This blocks a gust that would blow the ball off course.
  2. Bring the ball up beside the entrance and let it roll down the ramp onto its windy route around the room. Freeze the moving platform on the far side with Stasis so the ball can cross the gap.
  3. When the ball drops into the hole, a platform rises and takes you to the altar. Be on it in time.

Shortcut: carry the ball over and set it next to the hole, put a cube bomb behind it, then stand on the platform and detonate the bomb. The ball is knocked in and the platform carries you up.

Chest: Great Frostblade, in a small alcove up on the wall of the lower level. Look up and left from the third air current and pull it down with Magnesis.

To Quomo Shrine: To Quomo's Blessing

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To Quomo has no shrine quest, but it's hidden in a cave under the Hebra North Summit, the same cave as the giant skeleton for the "Leviathan Bones" side quest. Its entrance is a white gate east of the summit, near a tiny pond (zoom all the way in on the map to see it).

  1. Make two ice blocks in the tiny pond to form a ramp.
  2. Go up the hill, pick up a snowball (the biggest you can carry) and roll it down toward the pond. It runs up your ice ramp and smashes the gate.
  3. Enter the cave. The shrine inside is a blessing: no puzzle.

Chest: Royal Claymore.