The Lanayru region is home to Zora's Domain and the Divine Beast Vah Ruta. Most of its nine shrines are along the rivers and wetlands, and many of the puzzles use Cryonis and water. Three of them are unlocked by shrine quests.
Jump to a shrine: Dagah Keek | Daka Tuss | Kah Mael | Kaya Wan | Ne'ez Yohma | Rucco Maag | Shai Yota | Sheh Rata | Soh Kofi
See the full shrine list for every region, and our interactive map for exact locations.
Dagah Keek Shrine: Dagah Keek's Blessing
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Shrine quest, The Ceremonial Song: Laruta in Zora's Domain teaches you an old song. Recover Trello's lost trident and use it on the platform at Veiled Falls.
A blessing shrine, unlocked by its shrine quest. There's no puzzle inside: open the chest and walk to the altar.
Chest: Silver Rupee.
Daka Tuss Shrine: Sunken Scoop
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- Use Magnesis to lift the metal scoop out of the water. Scoop up one of the balls and carry it over to the metal crate in the far corner, then tip the ball into the hole on top. A gate opens.
- Take the scoop with you into the next room. Scoop a ball out of the new pool and drop it on top of the metal crate on the right.
- Now drop the scoop onto the pressure plate at the bottom of the pool. The top of the crate opens, the ball drops in, and the water drains away.
- Go down to the lower level and follow the ramp up to the altar.
Kah Mael Shrine: Drop and Rise
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- Stand on the left scale (the one with a barrel on it) and lift the barrel off with Magnesis.
- Shoot the ropes holding up the wooden platform above the right-hand scale. The heavy metal cube on it drops onto the scale and catapults you into the air. Glide to the altar.
Chest: Diamond. After you're launched, land on the right-hand scale instead. Lift the metal cube with Magnesis and drop it onto the left scale to launch yourself again, then glide to the chest on its own platform to the right of the path to the altar.
Kaya Wan Shrine: Shields from Water
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Kaya Wan, next to the Wetland Stable, has several Guardian Scouts. Shoot them from a distance as you go.
- Cross the pool with Cryonis blocks. To get past the waterfall, make an ice block on the wall of falling water and climb it.
- In the next room, shoot the Guardian Scout. The chest in the water isn't metal, so raise it with an ice block.
- Cross to the next room and shoot the two Guardian Scouts there (you may need to get closer for the second one).
- Use Cryonis to reach the gate on your left, push it up with another ice block and glide to the chest behind it. Glide carefully; if you fall in, the current is too strong to swim against.
- Go back to the long water channel, make ice blocks all the way to the end, and glide down to the altar.
Chests: Ancient Core (the chest in the water) and Knight's Broadsword (behind the gate).
Ne'ez Yohma Shrine: Pushing Power
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Ne'ez Yohma, the shrine at Zora's Domain, is about guiding an orange ball down a ramp full of obstacles into the hollow at the bottom. Keep to the right on the ramp to avoid the laser on the left.
- Walk up to the orange ball at the top of the ramp. Push the gray ball on the top platform in front of it as far right as it goes.
- Make an ice block behind the orange ball to push it off its pedestal. It rolls down and stops next to the gray ball.
- Further down the ramp, make an ice block between the two triangular platforms, above the laser.
- Go back to the orange ball and make an ice block underneath it. It's thrown up and rolls down the curved platform, coming to rest behind another platform between two gray balls.
- Put an ice block in the middle of the triangular platform just below the ball, then launch the ball with an ice block underneath it again. It stops against your block instead of rolling off course.
- Launch it one more time and it lands in the hollow, opening the gate to the altar. If the ball goes astray, a new one appears at the top.
You can also send the ball the whole way in one go by hitting it with Stasis and aiming carefully, but that's harder to get right.
Chest: Zora Spear. Left of the orange ball, climb onto the ledge and follow the ramp down to the triangular platform.
Rucco Maag Shrine: Five Flames
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The goal is to light all five torches on the big cube in the middle of the room. The cube has orange crystal switches on its sides; shooting one rolls the cube, but a water spout on one face puts out any torch it reaches.
- Easiest way, with at least three fire arrows: shoot the top switch with a normal arrow so the water spout ends up underwater, then shoot the three unlit torches with fire arrows.
- Without fire arrows: stand at the controller, facing the cube, and shoot the switches in this order: right, top, front (the side facing the torches), left, back (the side facing you), right, top, back. Each roll carries the flame to another torch.
- When all five are lit, the way to the altar opens.
Chests: Opal and Silver Bow, on wooden platforms on the other side of the room. Burn the platforms with fire arrows, or pull the chests down with Magnesis.
Shai Yota Shrine: Shai Yota's Blessing
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Shrine quest, Master of the Wind: Kass plays at Horon Lagoon. Bomb the rocks blocking the wind around the bay, then paraglide onto the glowing platform.
A blessing shrine, unlocked by its shrine quest. There's no puzzle inside: open the chest and walk to the altar.
Chest: Great Flameblade, with an attack bonus.
Sheh Rata Shrine: Speed of Light
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Vines block the entrance; burn them, or fly over with Revali's Gale. Inside, a laser that sweeps the room trips a sensor that raises the water. This solution grabs both chests on the way.
- Before starting, go right and drop down to the narrow ledge sticking out of the wall for the first chest. Then climb back up the stairs.
- Push the device on the left so it spins. Its laser sweeps around the room, hits the sensor and raises the water level.
- Use Cryonis to get close to that sensor (the bright blue crystal). Put down a cube bomb right next to it, but don't detonate it yet.
- Swim into the next room. There's a switch under the water and a barrel that floats too high to press it. Make an ice block along the far left of the pool so you can see the next sensor, and shoot it with an arrow. The water drops.
- Put the barrel on the switch. The gate to the altar opens.
- Before going in, turn right: there's a chest high on a ledge. Detonate your bomb from earlier. It hits the sensor, the water rises again, and you can reach the ledge with Cryonis. The altar gate closes, but you're already inside.
Chests: Opal (the ledge by the entrance) and Giant Boomerang (the high ledge by the altar).
Soh Kofi Shrine: A Minor Test of Strength
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A Test of Strength: a Guardian Scout with a sword and shield. Unlike Ta'loh Naeg, there's no tutorial.
- Side-hop or backflip away from its slashes to trigger Flurry Rushes. It also spins and charges at you.
- It fires quick small lasers in bursts, and sometimes a full Guardian laser: run from it or perfect-guard it back.
- Sometimes it backs off and fires a thin laser in a widening circle, which creates an updraft. Jump and glide on the updraft, and shoot its eye with an arrow to stun it.
It drops its weapons when it's beaten. Test of Strength shrines reset every Blood Moon, so you can come back to fight it again for more Guardian gear.
Chest: Knight's Bow, just before the altar.