Bosses

The Minish Cap has six dungeons, and each one ends in a boss fight. Every dungeon boss except the last leaves behind a Heart Container, so always grab it before you step into the light. This page covers each boss in the order you meet them, plus the mini-bosses that stand guard over each dungeon's main item.

Deepwood Shrine

Mini-boss: Madderpillar
Madderpillar is a giant caterpillar that crawls around the room. Strike its nose with your sword to make it recoil; this exposes a heart-shaped segment on its tail. Chase down that segment and hit it as many times as you can. When Madderpillar turns red it speeds up and can't be hurt, so stay out of its way until it calms down, then repeat. Beating it opens the way to the Gust Jar.

Boss: Big Green Chuchu
This oversized Chuchu bounces around the arena trying to land on you. Point the Gust Jar at its base and suck in air; this shrinks its base until it topples over. While it's on its side, run up and slash its head repeatedly before it rights itself. Keep moving between attacks so it can't crush you, and repeat until it bursts.
Reward: Heart Container and the Earth Element.

Cave of Flames

Boss: Gleerok
Gleerok is a lava dragon whose head rises out of the molten pool while its long neck stretches across the room. Cut the small flames on the floor if you need hearts. When the shell on its neck isn't glowing (it glows while Gleerok is breathing fire), hit the shell with the Cane of Pacci to flip it. Its head blocks your shots from the front, so roll around to its side or back first. Once the shell is flipped, run along its neck and strike the jewel on its back, then hurry back to solid ground before it sinks into the lava. Repeat until it's defeated.
Reward: Heart Container and the Fire Element.

Fortress of Winds

Mini-boss: Darknut
A heavily armored knight guards the fortress. Darknuts block most frontal attacks with their shields, so circle around and strike from the side or behind.

Boss: Mazaal
Mazaal is a stone giant made of two hands and a head. The fight has three stages:

  1. The hands. Shoot the eye on each hand with an arrow to stun it, then slash the hand until it stops moving. Once both hands are down, the head collapses.
  2. Inside the head. Use the Minish Portal in the room to shrink, slip inside the head, and attack the eye pillar inside until you're pushed back out. Return to normal size and knock out the hands again. This time the head can fire a beam that shrinks you, and the hands may drop beetles.
  3. The last pillar. Use the Mole Mitts to dig up the buried pillar, then go back inside the head and destroy the final pillar to finish Mazaal.

Reward: Heart Container. There is no Element in this dungeon; instead, the Ocarina of Wind is waiting for you just past the boss room.

Temple of Droplets

Mini-boss: Big Blue Chuchu
This is the electrified cousin of the Big Green Chuchu. Watch out for icicles falling from the ceiling, and never touch it while it's crackling with electricity. When the sparks fade, use the Gust Jar on its base just like before to tip it over, then attack its head. Beating it gives you access to the Flame Lantern.

Boss: Big Octorok
The temple's boss is a giant Octorok on an icy floor. It spits rocks at you; knock them straight back into it with your sword. After it takes a few hits it freezes over, and the floor turns to slippery ice. Use the Flame Lantern to burn its tail, its weak point, and keep your lantern lit throughout. In later rounds it spits more rocks, darkens the room, and charges into the walls, so keep deflecting its rocks and burning its tail until it's done.
Reward: Heart Container and the Water Element.

Palace of Winds

Boss: Gyorg Pair
High above the clouds you face two giant flying manta rays. You start the fight standing on the back of the blue Gyorg. When it passes over the pink one, walk across onto the pink one's back. On its back, stand near the glowing tiles; when its three eyes open, split into three Links so each copy can attack an eye at the same time, and keep slashing until they burst. Dodge the fireballs and the sweeping tail, then hop back to the other Gyorg and repeat until the last eye pops.
Reward: Heart Container and the Wind Element.

Dark Hyrule Castle

Mini-boss: Three Darknuts
Before the final door you must defeat three Darknuts at once. Keep them from surrounding you and work around their shields from the side.

Final Boss: Vaati Reborn

  1. Vaati floats around the room throwing fireballs; a hit leaves you briefly helpless, so keep moving. First destroy the two eyes orbiting him.
  2. If you take too long, the orbiting eyes vanish and a slow black ball of energy chases you. Roll out of its way.
  3. With the orbiting eyes gone, an eye opens on Vaati's body. Hit it as many times as you can.
  4. Next, four eyes appear around him. They fire beams straight down, so don't stand below them; attack from the side.
  5. The eyes then come back with shields. Pull each shield off with the Gust Jar, then destroy the eye. Watch out: Vaati can teleport right on top of you.
  6. Keep this up until Vaati changes form.

Vaati Transfigured
Vaati becomes a huge eye surrounded by smaller eyes. He fires spiky rocks, drops rocks from the ceiling, and shoots balls of electricity that stun you for a moment. Four of the small eyes must be hit at the same time: split into copies so that you and your clones fire arrows at all four together. When they disappear, attack Vaati's main body. If you run low on arrows, break the spiky rocks. Repeat until he's beaten.

Freeing Zelda
Walk up to the altar where Zelda is held. A Spin Attack won't work until Ezlo speaks to you there; after he does, use a Spin Attack to free her. The castle starts to fall apart and you're sent back to the first room. Before heading out to the courtyard for the last fight, go south to stock up on hearts, bombs and arrows.

Vaati's Wrath

  1. Two of Vaati's arms rise from the ground. Hit an arm with the Cane of Pacci, shrink down, and climb inside. Strike the eye whose pupil moves; that's the weak one. The second arm is dark inside, so light your way with the Flame Lantern.
  2. With both arms gone, Vaati attacks with balls of electricity fired from four eyes. Use the Gust Jar to suck up the black energy balls.
  3. Split into four Links and time your sword swings so the fast-moving balls are knocked back into his eyes. Be careful: if a ball hits one of your copies, all the copies disappear.
  4. When the eyes are destroyed, attack Vaati's body. Repeat until Vaati is defeated for good.