Ocarina of Time (Remake) lets you fight every boss again, against the clock, in the new Hall of Fallen Foes. You can replay a single boss to beat your best time, or take on one of three trials, back-to-back boss gauntlets where your health carries over from fight to fight. Here is how it works, followed by tips for every boss.
The Hall of Fallen Foes and its trials are New. The original Nintendo 64 game had no way to refight bosses. The 3DS version's Boss Challenge, which you reached by sleeping in Link's bed, was the closest thing. The remake replaces it with a whole hall of statues, a timer for every boss and three gauntlets.
The owl statues of Kaepora Gaebora in the hall start the trials, which are boss rushes: you fight several bosses in a row, and the damage you take carries over to the next fight. Each trial opens once you have beaten all of its bosses in the story.
Queen Gohma, King Dodongo, Barinade
Phantom Ganon, Volvagia, Morpha, Bongo Bongo, Twinrova
All eight dungeon bosses, then Ganondorf and Ganon
These tips are about clearing each fight quickly. For full strategies, see the Ocarina of Time boss guide. The fights are rebuilt for the remake but follow the same patterns, and a few have new weaknesses that their statues point out.
Shoot her eye with the Slingshot while it glows on the ceiling, then dash in and slash the eye while she is stunned. A Deku Nut also stuns her when she's on the floor with her eye open. Ignore the larvae unless they're in your way; every second spent on them is wasted.
Throw a bomb into his mouth the moment he opens it to inhale, then run in and slash. Pick up a bomb flower or ready a bomb as soon as he recovers so you're never caught waiting. Stay out of the way of his rolling charge.
Boomerang the cluster to break it up, then pop the jellyfish as fast as you can. They're the slow part, so lock on and throw as soon as the Boomerang returns. When the body drops low enough, finish it with your sword.
In the painting phase, wait at the right spot to shoot the real Phantom Ganon (not the fake) with the Fairy Bow as he rides out of the frame. In the second phase, bat his energy ball back with your sword (the Empty Bottle works too) until it hits him, then slash. One guide reports the rematch gives you the Fairy Bow, the Hookshot and a bottle with a Red Potion.
Watch for the hole it's about to rise from and stand next to it with the Megaton Hammer ready. Hit its head the moment it surfaces, then follow up with sword slashes. Its statue notes that freezing its mouth with Ice Arrows stops its fire breath.
Stay on the outer walkways, Longshot the red core out of the water and slash it while it flops on the floor. If a tentacle grabs you, mash the button to break free. The statue says its tentacles are weak to heat, so Din's Fire is worth a try.
Shoot both hands with the Fairy Bow (the statue says freezing them with Ice Arrows stops the drumming), then use the Lens of Truth to spot the eye and shoot it. Dash in and slash it while it's stunned. The Hover Boots stop the drum from bouncing you around.
Reflect Koume's fire at Kotake and Kotake's ice at Koume with the Mirror Shield. When they merge into Twinrova, keep using the shield on her blasts (in the original you soak up three of the same element, then release them at her) and slash her when she falls.
Bat his energy orbs back with your sword (or an Empty Bottle), then shoot him with a Light Arrow while he's stunned and dash in to slash him on the floor. Watch out for the floor tiles that fall away.
Without the Master Sword, get behind him (roll between his legs) and hit the crystal on his tail. Once Zelda returns the Master Sword, use Light Arrows on his weak points and slash when he staggers. Keep your distance from his twin blades.
The remake came out on November 5th, 2026, and early guides are still filling in details like exact equipment per rematch. If you've set a good time or found a trick, let us know.