This walkthrough takes you through the main quest of the 2026 Nintendo Switch 2 remake of Ocarina of Time, from Kokiri Forest to the final battle. The remake keeps the original's dungeons, puzzles and order, so if you know the Nintendo 64 game you will recognise every step. Where something works differently in the remake, it is marked New or Changed.
We stick to the critical path and point out the most useful extras along the way. For every collectible, see our Heart Pieces and Gold Skulltulas guides and the interactive map.
Before You Start
Dungeon order: Inside the Great Deku Tree, Dodongo's Cavern and Jabu-Jabu's Belly as young Link; then the Forest, Fire and Water Temples as an adult (with the Ice Cavern on the way to the Water Temple); then the Bottom of the Well, the Shadow Temple and the Spirit Temple; and finally Ganon's Castle.
ChangedJumping: Link only jumps when you press the jump button. Wherever the walkthrough says "jump across", that means a running jump with the button.
NewHumming: you can play songs on the buttons as usual, or hum them into the Switch 2's microphone.
Not sure where to go next? Our Beginner Tips cover the new hint system and controls.
Mido won't let you see the Great Deku Tree without a sword and shield. The Kokiri Sword is in a chest at the end of the crawlspace in the training area (watch for the rolling boulder). The Deku Shield costs 40 Rupees in the Kokiri Shop; cut grass and break pots to collect them.
With both equipped, walk past Mido to the Great Deku Tree and go inside.
Inside the Great Deku Tree
Climb the vines or ladder and follow the spiral path up. A chest beside the big vine wall holds the Dungeon Map.
Go through the door at the end. Block the Deku Scrub's seed with your shield so it bounces back, then continue. In the next room the floating platform drops you; climb the vines to the chest with the Fairy Slingshot. Shoot the eye switch above the door to lower the ladder and get out.
Back in the main room, use the Slingshot to clear the Skulltulas off the vine wall and climb to the next floor. Defeat the Skulltula by the door (hit it when its back is turned).
Inside, the floor switch raises platforms. Reach the Compass chest at the end; the crawlspace behind it has Deku Nuts.
Return to the central column and take a running jump off the top so you land on the big spider web on the ground floor. Link breaks through it into the basement.
In the basement, step on the switch to light the torch, light a Deku Stick from it and burn the web on the south door. The Deku Scrub inside tells you a code for later: 2, 3, 1.
In the room with the spiked log, dive under the water on the left to press the switch, which lowers the water. Ride the platform under the log and through the door. Light the unlit torches in the following rooms with a Deku Stick.
Burn the two webs past the Gohma Larvae. The right-hand passage is a crawlspace that brings you out above the first basement room. Push the block off the ledge, carry fire from the torch with a Deku Stick and burn the web in the floor to drop down again.
Three Deku Scrubs guard the boss door. Bounce their seeds back in the order middle, right, left (2, 3, 1).
Boss: Queen Gohma
Look up at the ceiling to start the fight. When Gohma's eye turns red, shoot it with the Slingshot (or throw a Deku Nut) to stun her, then run in and slash.
When she climbs onto the ceiling, a Slingshot shot to the eye knocks her down before she can lay eggs.
Take the Heart Container and step into the blue light. The dying Deku Tree gives you the Kokiri's Emerald and tells you to go to Hyrule Castle.
As you leave the forest by its exit, Saria gives you the Fairy Ocarina.
Cross Hyrule Field to the castle drawbridge and go through the Market to the castle path.
New In the Market's Potion Shop, the owner is scared of a bug. Offer to catch it and he gives you an Empty Bottle. This bottle isn't in the original.
At the castle gate, talk to Malon by the cart. She gives you the Weird Egg and asks you to find her dad, Talon. Climb the vines behind her to get past the gate guard.
Sneak through the grounds using the hedges for cover. Changed If a guard spots you, Link and Navi simply run back instead of being thrown out and losing health.
Swim along the moat past the bridge and round the corner. Talon is asleep by some crates. By now the egg will have hatched; use the Wake-up Cucco on him. When he runs off, push his crates into place as a step, jump up to the hole the water pours out of, and crawl in.
Stay out of sight of the guards in the courtyard and reach Princess Zelda. She gives you Zelda's Letter, and Impa teaches you Zelda's Lullaby as she shows you out.
Optional but useful now: visit Lon Lon Ranch in the middle of Hyrule Field. Changed It loads seamlessly from the field. Talk to Malon by the horses and take out your ocarina to learn Epona's Song. The Super Cucco game in the house on the left gives you a second bottle.
3. Kakariko Village and the Graveyard
You get: Sun's Song (optional), Hylian Shield (optional).
Head north-east across Hyrule Field and up the stairs to Kakariko Village. Before showing your letter at the north gate, there are useful extras here.
Return all seven of the Cucco Lady's escaped Cuccos to her pen for another Empty Bottle.
In the Graveyard, stand on the Triforce symbol in front of the Royal Family's Tomb at the top and play Zelda's Lullaby. Run past the ReDeads inside to learn the Sun's Song, which switches between day and night.
At night, pull back the second gravestone on the right of the path to the tomb and drop in. Play the Sun's Song to freeze the ReDead, defeat it and open the chest for a Hylian Shield. That saves you buying one, and you'll need it against fire.
Changed Dampé's night-time gravedigging game costs 10 Rupees and can turn up a Piece of Heart. In the remake he follows you around instead of you following him.
4. The Lost Woods and Saria's Song
You get: Saria's Song.
Return to Kokiri Forest and enter the Lost Woods. Follow the music: if it gets quieter, you took a wrong turn. New Green music notes now drift through the correct openings too. The route from the entrance is right, left, right, left, straight, left, right.
In the Sacred Forest Meadow, find your way through the maze, keeping clear of the patrolling Moblins.
At the top of the stairs Saria teaches you Saria's Song.
Extras: turn right from the Lost Woods entrance and drop down to two Skull Kids with flutes. Stand on the stump and play their tune back three times for a Piece of Heart. The Skull Kid to the left of the entrance gives you another for playing Saria's Song.
5. Death Mountain and Dodongo's Cavern
You get: Goron's Bracelet, Bomb Bag, Goron's Ruby.
Show Zelda's Letter to the guard at Kakariko's north gate and climb Death Mountain Trail. Keep to the right-hand wall, then take the left fork to Goron City.
On the bottom floor of Goron City, stand on the Triforce symbol by the big door and play Zelda's Lullaby. Darunia is sulking inside; play Saria's Song to cheer him up, and he gives you the Goron's Bracelet so you can pick up Bomb Flowers.
Leave by the top exit. Just to the right, pick up the Bomb Flower by the fence and throw it over to blast open the entrance to Dodongo's Cavern.
Dodongo's Cavern
Equip the Hylian Shield if you have it: fire burns the Deku Shield. Blow up the wall ahead with a Bomb Flower.
In the big main room, bomb the north-west alcove for the Dungeon Map. Then bomb the southern wall on the east side to go on.
In the Baby Dodongo corridor, push a statue onto the switch to open the door. Defeat the two Lizalfos in the big room (block, then strike back) to open the north-west door.
In the room with the larger Dodongos, carry fire from the lit torch with a Deku Stick to light all the others. The passage leads back to the main room, where a switch opens the west door.
In the west room, blow open the left wall to reach the Compass past an Armos. To go on, place a Bomb Flower in the gap in the row of Bomb Flowers: the chain reaction blasts a staircase into view. Setting it down rather than throwing it is easier.
Upstairs, shoot down the Fire Keese from a distance (they burn your shield), bomb any Armos that come to life, climb the ladder, step on the switch and cross the bridge over the main room.
In the spike room, push the block in the south-east corner to the ladder on the west wall, climb up, then bomb the cracked wall from the platform opposite. Shoot the eye above the next door to put out its flames.
Defeat the next pair of Lizalfos. New The chest that appears holds a Business Scrub Seed, a new item that calls up a Business Scrub to trade with whenever you need one.
Shoot the eye ahead, jump across, then shoot the eye in the left alcove. The big chest holds the Bomb Bag.
Back on the bridge over the giant Dodongo skull, drop a Bomb through each of the gaps above its eyes. The eyes light up and the mouth opens.
Go into the mouth on the ground floor. To open the boss door, get the block on the upper ledge down into the hole in the middle of the room; use the first block as a step to reach and push the second. (A cracked wall here that needs a well-timed Bomb only hides a Gold Skulltula.)
Boss: King Dodongo
When King Dodongo opens his mouth to breathe fire, throw a Bomb in (or drop one in front of him so he swallows it). When it goes off, run up and slash him.
When he curls up and rolls, get out of his path along the edge of the arena. Repeat until he's beaten.
Take the Heart Container. Back outside, the Gorons give you the Goron's Ruby.
Worth doing now: at the top of Death Mountain Trail, bomb open the cave to the left of the owl. Play Zelda's Lullaby on the Triforce symbol in the Great Fairy's Fountain for Din's Fire, which you'll need later. Changed Great Fairies now ask for Rupees for their gifts.
6. Zora's Domain and Jabu-Jabu's Belly
You get: Silver Scale, Ruto's Letter, Boomerang, Zora's Sapphire.
From Hyrule Field near the Kakariko path, follow Zora's River upstream. At the waterfall, stand on the Triforce platform and play Zelda's Lullaby to open Zora's Domain.
Ignore King Zora for now and take the path to his left. Win the diving game at the top for the Silver Scale, which lets you dive deeper.
Dive through the underwater tunnel at the bottom of Zora's Domain. It comes out in Lake Hylia, where a bottle lies on the bottom right in front of you. Dive for it: it's Ruto's Letter in a bottle you get to keep.
Go back and show the letter to King Zora. He shuffles aside to open the way to Zora's Fountain.
Catch a fish in an empty bottle from the shallows in Zora's Domain, then release it in front of Lord Jabu-Jabu in the fountain. He swallows you.
Jabu-Jabu's Belly
Shoot the dangling switch above the first door with the Slingshot. Stun the jellyfish-like Biri with a Deku Nut, then slash.
Follow Princess Ruto down the hole and keep talking to her until you can pick her up. Carry her everywhere from now on; if you lose her, she goes back to where you found her.
Through the nearby door, press the underwater switch to raise the water and get the Dungeon Map. Then lower it, throw Ruto up to the far ledge, raise it again and shoot the switch to open the way on.
Hit the switch above to bring the lift down, put Ruto on it and ride up. Head north into the long corridor.
Set Ruto down on the big floor switch to open the first side room. Defeat the enemies inside for the Boomerang.
Use the Boomerang to clear the other side rooms, one of which has the Compass. When the electric tentacle blocking the main room is gone, carry Ruto back and drop through the new hole.
Throw Ruto onto the platform. The mini-boss, Big Octo, can only be hurt from behind: stun it with the Boomerang, then get round and strike its back. Ride the platform up after Ruto.
Stop the wobbling electric platforms with the Boomerang so you can cross. Throw the stone block onto the switch ahead, climb the tower, and Boomerang the big switch you can't see straight on to open the boss door.
Boss: Barinade
Throw the Boomerang at the tentacles holding Barinade to the ceiling until it breaks free. Then knock out the jellyfish circling it with the Boomerang.
When its core is exposed, stun it with the Boomerang and close in with your sword. Keep moving to dodge its electric beam.
Take the Heart Container. Ruto gives you the Zora's Sapphire, the last Spiritual Stone.
7. The Ocarina of Time and the Master Sword
You get: Ocarina of Time, Song of Time, Master Sword.
Head for Hyrule Castle Town. At the drawbridge you watch Zelda and Impa flee on horseback, chased by Ganondorf.
Dive into the moat where Zelda threw something: it's the Ocarina of Time, and a vision of Zelda teaches you the Song of Time.
Before moving on, now is a good time for the optional child-only quests, such as the Happy Mask Shop trading quest, the Bombchu Bowling prizes and planting Magic Beans. Some areas change once you grow up.
Go to the Temple of Time in the Market. Stand at the altar, where the three Spiritual Stones are set in place, and play the Song of Time. The Door of Time opens.
Pull the Master Sword from its pedestal. Link wakes up seven years later as an adult, in a Hyrule ruled by Ganondorf.
8. Adult Link: Epona and the Hookshot
You get: Epona (optional), Hookshot, Song of Storms.
Optional, but it makes Hyrule Field much faster: at Lon Lon Ranch, pay Ingo to ride, play Epona's Song to call Epona, and beat Ingo in two races. When he locks the gate, jump Epona over the fence.
Go to the Kakariko Graveyard. Pull back the gravestone by the withered tree (Dampé's grave) and drop in. Accept Dampé's ghost's race and keep up with him through the tunnels to win the Hookshot.
Play the Song of Time to clear the blue block on the way out. You come out in the windmill: talk to the man playing the music box to learn the Song of Storms.
9. The Forest Temple
You get: Minuet of Forest, Fairy Bow, Forest Medallion.
Head into the Lost Woods. Mido blocks the way near the end; play Saria's Song for him. New This leads into a new scene with Mido.
In the Sacred Forest Meadow, Sheik teaches you the Minuet of Forest. Hookshot onto the branch above the temple entrance.
Inside the Forest Temple
In the first room, climb the vines; a chest up there has a Small Key. In the main hall, the four Poe Sisters steal the flames from the torches. You'll hunt down all four to light them again.
Take the north room for another key, and play the Song of Time to clear the blue block in the north-west passage. In the courtyard, hookshot up to the balcony and press the switch to drain the well. A key waits at the bottom, and the Dungeon Map is up on the big platform.
Unlock the west door. Keep moving while the red light is on you, and push the blocks in the upstairs maze. In the room with the elevator switch, press it but carry on north.
Go through the twisted corridor to a fight with two Stalfos; the chest that appears holds the Fairy Bow. Shoot the eye above the locked door to get back.
Shoot the Red Poe in each of its paintings, then beat it on the floor below for a key. Back by the elevator, shoot the eye switch over the twisted corridor's door: the corridor straightens and leads to the Boss Key.
Take the next key from the small room to the west, re-twist the corridor, and unlock the door in the bow room. Do the same to the Blue Poe for the Compass.
In the blue twisting corridor, shoot an arrow through the lit torch to melt the ice on the eye switch, then hit the switch to twist the corridor. Drop through the hole, cross the room with the falling ceiling, and unlock the south door.
Shoot the Green Poe's painting and solve its block puzzle. The Purple Poe flees to the main hall; beat it there (the Hookshot helps). With all four flames back, the elevator in the middle takes you down.
Turn the rotating room until you reach the switch, light the torch, and shoot a flaming arrow through it to melt the ice on the last eye switch. The boss door is ahead.
Boss: Phantom Ganon
Phantom Ganon rides out of the paintings. The real one has a purple glow; hit it with an arrow before it disappears.
In the second phase he throws balls of energy. Hit them back with your sword until one hits him, then slash him while he's down.
New Afterwards there are new cutscenes. Take the Heart Container; Saria awakens as the Sage of the Forest and gives you the Forest Medallion.
Back at the Temple of Time, Sheik teaches you the Prelude of Light, which warps you there. Put the Master Sword back in its pedestal whenever you want to be young again, and pull it out to grow up.
Changed Now that you have the Bow and Epona, the Big Poe hunt in Hyrule Field is easier than ever: their hiding places now glow purple. Sell them to the Poe Collector in the Market: at 500 points he gives you an Empty Bottle, and at 1,000 points a Gold Rupee.
10. The Fire Temple
You get: Goron Tunic, Bolero of Fire, Megaton Hammer, Fire Medallion.
In Goron City, stop the young Goron rolling around the city by dropping a Bomb in his path. He gives you the Goron Tunic, which stops you burning up in the crater.
Push the statue in Darunia's room aside to reach Death Mountain Crater. Hookshot across the broken bridge and Sheik teaches you the Bolero of Fire. Go down into the temple.
Inside the Fire Temple
Darunia has gone ahead to face Volvagia. Your job is to free the nine trapped Gorons; each one gives you a Small Key, so you can't miss any.
Free the Goron behind the left-hand door, then unlock the east door. In the big lava room, rescue the Goron to the north, then bomb the wall in the far south for the third.
Cross the rope bridge to the east door. Push the block over the fire vent and ride it up when the fire erupts. Pull the block out of the wall to climb further, hitting the switch to move the fire out of your way.
On the floor with the rolling boulders, the Dungeon Map is in the south and a Goron is in the north-west. Unlock the door in the middle of the west wall; shoot the eye on the right wall for the Compass.
Outrun the wall of fire along the walkways, push the block at the end, and drop onto the platforms above the boulder maze. Bomb the floor in the middle to reach another Goron, and hit the switch in the south-west for the next.
The room of invisible fire walls is the hardest part: stick to the outer walls. Free the Goron in the north room, then drop a block on the switch in the north half to put out the big wall of fire.
Mini-boss: Flare Dancer. Hit it with a Bomb (or hookshot it) to knock the flames off, then chase its small body and slash it. Ride the platform it leaves up.
Get past the fire walls on the next floor by dropping Bombs or shooting arrows at the switches, then race up the steps in the next room before they sink to reach the Megaton Hammer.
Hammer the big switch and the blocks in your way, play the Song of Time at the blue block, and smash your way down, freeing the last Gorons. Hammer the giant switch in the fire-wall room to open the way to the boss.
Back in the first room, smash the statue on the lower right and unlock the door. Beat a second Flare Dancer (the hammer makes it easy), free the last Goron and take the Boss Key.
Boss: Volvagia
Volvagia pops its head out of the holes in the arena. Hit it with the Megaton Hammer as it appears, then slash its head while it's stunned.
When it flies, keep moving to dodge the fire and falling rocks.
Take the Heart Container; Darunia awakens as the Sage of Fire and gives you the Fire Medallion.
11. The Ice Cavern
You get: Iron Boots, Serenade of Water, Zora Tunic.
Zora's Domain is frozen and King Zora is trapped in red ice. Cross the ice in Zora's Fountain to the Ice Cavern.
Defeat the Freezards in the first room to open the door. In the room with the spinning blade, collect the five Silver Rupees (one is reached by jumping from the ledge by the exit).
Climb the walkways to the Blue Fire and catch some in a bottle. It melts red ice: use it on the chest round the corner for the Dungeon Map. Melt the red ice on the east passage for the Compass.
Melt the west passage. In the sliding-block room, slide the ice block around and climb on it to reach all five Silver Rupees; one is behind red ice on a ledge. Push the block off an edge whenever you need to reset it. Then slide it under the ledge to reach the exit.
Defeat the Wolfos at the end for the Iron Boots, and Sheik teaches you the Serenade of Water.
Fill a bottle with Blue Fire on the way out. With the Iron Boots on, you can sink through the hole in the floor for a shortcut back to Zora's Fountain.
Melt King Zora's ice with Blue Fire. He gives you the Zora Tunic, which lets you breathe underwater.
Gone The Ice Cavern no longer has a Piece of Heart. See our Heart Pieces guide for where it went.
12. The Water Temple
You get: Longshot, Water Medallion.
Play the Serenade of Water to warp to Lake Hylia. Wearing the Zora Tunic and Iron Boots, sink to the temple door and hookshot the switch above it.
The whole temple is about the water level. Wherever there's a Triforce symbol by a picture of the water level, playing Zelda's Lullaby sets the water to that height. The three switch rooms are marked by coloured light: blue (low), green (middle) and red (high).
Sink to the bottom floor and take the glowing east passage. After the scene with Ruto, follow the blue markings up for the Dungeon Map, and play Zelda's Lullaby to lower the water.
On the bottom floor, light the torches by the locked door with a flaming arrow for a key. Bomb the south wall and follow the underwater path for the Compass. In the west, ride the whirlpool, hookshot the switch in the statue's mouth and dash through the door for another key.
Open the door in the central pillar, hookshot up and play Zelda's Lullaby to raise the water to the middle level. Bomb the east wall on the second floor for the next key.
Through the red-lit door on the west side, play Zelda's Lullaby to raise the water to the top level. Unlock the west door on the third floor and climb with the Hookshot.
In the next room, deal with the Tektites, then flip the switch to raise and lower the water as you cross; the last hookshot target works as a lift. Mini-boss: Dark Link, your own shadow. Din's Fire is a big help.
Take the Longshot from the next room. Wear the Iron Boots to walk past the whirlpools in the river room.
Lower the water again, then raise it to the middle level. Use the Longshot to reach higher inside the central pillar, and to get past the gate on the second floor by shooting the eye switch and hookshotting through.
Pull the block underwater with the Iron Boots on, follow the passage to a key, then longshot across the big gap on the bottom floor to the north. Cross the whirlpools, bomb the walls and push the block to reach the Boss Key.
Raise the water to the top level one last time, longshot north and walk up the waterfall ramp with the Iron Boots to the boss.
Boss: Morpha
Morpha is a mass of water with a floating core. Pull the core out with the Longshot (or Hookshot) and slash it while it's out of the water.
Keep clear of its watery tentacles, which can grab and throw you.
Take the Heart Container; Ruto awakens as the Sage of Water and gives you the Water Medallion.
Back outside, Lake Hylia fills up again. Shoot an arrow at the rising sun from the island to get the Fire Arrows.
13. Kakariko and the Bottom of the Well
You get: Nocturne of Shadow, Lens of Truth.
Go to Kakariko Village as an adult. After the scenes with the village on fire, Sheik teaches you the Nocturne of Shadow. You'll need one more item before the Shadow Temple.
Return to being young. In the windmill, take out your ocarina in front of the music box man and play the Song of Storms. The windmill speeds up and the well drains.
The Bottom of the Well
Walk through the fake wall straight ahead. Many walls and floors here aren't real; the Lens of Truth will show them once you have it.
Play the Sun's Song to freeze ReDeads and Gibdos before you fight them. The room behind bombable rocks on the lower level has the Dungeon Map.
Swim under the grate in the deep pool to the west. Burn the webs off the coffins with a Deku Stick; the back coffin has a key.
In the central room, play Zelda's Lullaby on the Triforce symbol to drain the water, crawl north and walk up to the small chest. You fall to the mini-boss, Dead Hand. Attack the hands sticking out of the ground to make it appear, then hit its head. Backing away between attacks keeps you safe.
The chest that appears holds the Lens of Truth. Changed In the remake it's called the Lenses of Truth and sits on its own button (up on the D-pad), so you can switch it on and off without opening the menu.
14. The Shadow Temple
You get: Hover Boots, Shadow Medallion.
Grow up again and play the Nocturne of Shadow. At the entrance, look through the Lenses of Truth and light the torches around the platform with Din's Fire to open the way in.
Keep the Lenses handy all the way through. Hookshot across and walk through the fake wall. In the room with the bird statue, use the Lenses to find the real skull and turn the statue to face it.
Through a hidden wall to the north-west, freeze the ReDeads with the Sun's Song for the Dungeon Map. A hidden passage in the north-east of the west room leads to Dead Hand again; beat it for the Hover Boots.
Use the Hover Boots to cross to the door the bird statue opened. Beat the enemies to the south for the Compass, then collect the Silver Rupees to the north while dodging the scythe for a key.
Get past the guillotines, beat the Stalfos, and hover across the invisible platforms. Collect the Silver Rupees by the Beamos, then use the Lenses to find a block to push as cover from the falling spikes.
Collect more Silver Rupees with the Lenses, Hookshot and Hover Boots, and bomb the pot in the next room for a key.
In the room with the giant fans, the Iron Boots keep you from being blown away. Ride a fan across with the Hover Boots to reach the next key, then take the lift down.
Stand on the Triforce on the boat and play Zelda's Lullaby. Be ready for a fight as it carries you across.
Burn the web on the door with Din's Fire or a Fire Arrow. Beat the rooms beyond for a key and the Boss Key. Back at the landing, bomb the statue so it falls as a bridge, and hover to the boss door.
Boss: Bongo Bongo
Bongo Bongo is invisible: look through the Lenses of Truth. Stun both of his giant hands with arrows (Fire Arrows work well), then shoot his eye with an arrow or the Longshot and attack.
The Hover Boots stop his drumming from bouncing you around the stage.
Take the Heart Container; Impa awakens as the Sage of Shadow and gives you the Shadow Medallion.
15. Gerudo's Fortress and the Haunted Wasteland
You get: Gerudo's Card, Requiem of Spirit.
In Gerudo Valley, jump the broken bridge with Epona or longshot across it.
At Gerudo's Fortress you'll be caught and locked up; longshot out of the cell. Sneak through the fortress to find and free the four carpenters. Arrows stun guards, and one room of guards that don't move is passed with the Hookshot.
With all four freed, you get the Gerudo's Card and can walk around freely. Optional: the Horseback Archery range gives a Piece of Heart for 1,000 points.
Head through the gate to the Haunted Wasteland. Longshot over the quicksand and follow the flags to a small building. Upstairs, look through the Lenses of Truth to see a Poe guide; follow it closely across the sand.
At the Desert Colossus, Sheik teaches you the Requiem of Spirit. Worth doing first: bomb the wall between the palm trees for the Great Fairy's Nayru's Love.
16. The Spirit Temple
You get: Silver Gauntlets, Mirror Shield, Spirit Medallion, Light Arrows.
The Spirit Temple is played in two halves: first as young Link, then as an adult. As an adult you can't get far inside yet, so go back to being young and play the Requiem of Spirit.
Young Link's half
Talk to Nabooru, then crawl through the small passage only a child fits through.
Defeat the enemies to open doors, hit the switch behind the grate with the Boomerang, and use Din's Fire on the enemies and the unlit torches for a key.
Crawl north and unlock the door. Shoot the switch for a chest of Bombchus, and send one up the wall to blow the cracked wall you can't reach.
Light the torch at the foot of the big statue with Din's Fire for the Dungeon Map. Push the statue off the higher ledge onto the switch below.
In the next room, collect the Silver Rupees and push the sun block into the beam of sunlight for a key.
Defeat the Iron Knuckle (keep your distance; Bombchus work well) and take the Silver Gauntlets outside. Nabooru is taken away. New There's an all-new scene on your way back.
Adult Link's half
Go back as an adult. With the Silver Gauntlets, push the giant block by the entrance aside.
Play Zelda's Lullaby on the Triforce in the north-west for the Compass. In the north-east, collect the Silver Rupees while dodging boulders, playing the Song of Time to move the blue block.
Climb to the statue room you saw as a child. Hover or jump onto the statue's hand and play Zelda's Lullaby for a key. Hammer the switch on the upper north-east platform.
Lure the moving statue onto the switch in the floor, beat the Iron Knuckle beyond, and take the Mirror Shield from the chest outside.
Use the Mirror Shield to bounce sunlight onto the sun symbols. Work your way up and around, turning the mirrors to send the beam through the walls.
Ride the lift down to the main chamber and reflect the light onto the statue's face to open the way to the boss. One more Iron Knuckle waits before it.
Boss: Twinrova
Koume uses fire and Kotake uses ice. Reflect one witch's spell with the Mirror Shield into the other.
When they merge, catch three of the same element in a row on the Mirror Shield, then aim the blast back at her. Slash her while she's stunned. Avoid the other element in between.
Take the Heart Container; Nabooru awakens as the Sage of Spirit and gives you the Spirit Medallion.
Return to the Temple of Time. After the revelations there, you receive the Light Arrows.
17. Ganon's Castle and the Final Battle
You get: Golden Gauntlets.
Go to where Hyrule Castle used to stand. The six Sages build a bridge over the lava to Ganon's Castle.
Inside, six trials each guard part of the barrier around Ganon's Tower. Each is themed after a temple; finish each one by shooting the glowing barrier with a Light Arrow.
Forest: light the torches with Din's Fire and a Fire Arrow, then ride the fans with the Hover Boots to collect the Silver Rupees.
Fire: wear the Goron Tunic and collect the Silver Rupees; one is under a pillar you lift with the Golden Gauntlets.
Water: melt the red ice with Blue Fire, push a block into the middle recess and hammer the switch.
Shadow: light the far torch with a Fire Arrow and cross on platforms you can only see with the Lenses of Truth. This trial gives you the Golden Gauntlets, so do it early.
Spirit: collect the Silver Rupees, send a Bombchu through the gap to hit the switch, and reflect light onto the suns with the Mirror Shield.
Light: use the Lenses to beat the invisible enemies and find the hidden chest with a key, then collect the Silver Rupees.
Optional but worth it: back outside, lift the big gold rock to the left of the bridge with the Golden Gauntlets. The Great Fairy inside halves the damage you take.
With all six barriers gone, climb Ganon's Tower, fighting Lizalfos, Stalfos and Iron Knuckles on the way. Stock up on arrows and magic first.
Final boss: Ganondorf
Like Phantom Ganon, Ganondorf throws balls of energy: hit them back with your sword until one stuns him, or shoot him with a Light Arrow. While he's down, get in close and slash him.
After he falls, follow Zelda down the collapsing tower before time runs out, fighting off the enemies in the way.
Final boss: Ganon
Ganon knocks the Master Sword out of your hands. Use the Megaton Hammer or the Biggoron's Sword until you get it back.
His tail is his weak spot. Stun him with Light Arrows, get behind him and hit the tail.
Once you have the Master Sword back, keep at his tail. When Zelda holds him in place, finish him with the Master Sword. Enjoy the ending.