Walkthrough

This walkthrough takes you through Spirit Tracks from Link's graduation as an engineer to the final battle with Malladus. It sticks to the main path but points out the Heart Containers, stamps and Force Gems you pass along the way. For complete lists, see the Heart Containers, Force Gems, Stamp Stations, Items and Bosses pages.

A few basics before you start:

  • The stylus: tap where you want Link to go and tap enemies to attack. Slide across them to slash, and draw a circle around Link for a Spin Attack.
  • Driving the train: use the gear lever to set your speed (pull it all the way down to reverse) and pull the whistle cord to scare animals off the tracks. Draw your route on the map before you leave. At a fork, tap the arrow to switch tracks. Watch out for other trains on the line and change your route to avoid them.
  • Zelda and the Phantoms: in the Tower of Spirits, collect three Tears of Light to power up your sword, then strike a Phantom from behind. Zelda's spirit takes over its armor. Draw a line from Zelda to tell her where to go, and tap her again to switch back to Link. She can walk through fire and lava, and Link can ride on her shield.

1. The Beginning

  1. In Aboda Village, Alfonzo reminds you that today you graduate as a royal engineer. Drive the train to Castle Town, using the whistle to clear the tracks.
  2. At Hyrule Castle, Princess Zelda names you a Royal Engineer and slips you a note warning you about Chancellor Cole. Follow the route on the note to her room, avoiding the guards.
  3. Zelda wants to go to the Tower of Spirits and asks you to sneak her out of the castle disguised as a guard. Talk to the guards so they turn away, then draw Zelda's path past them while their backs are turned. Throw a rock to distract the last guard.
  4. On the way, the tracks vanish. Cole and his henchman Byrne appear, and Byrne takes Zelda's body. Link wakes in the castle, where Zelda's spirit appears to him. Only Link can see her. She gives you the Spirit Flute.
  5. The guard captain gives you the Recruit's Sword and teaches you the targeted attack, side slash and Spin Attack.
  6. Take the back door out of the castle. Use a Bomb Flower to blow open the blocked passage. In the cave, push the block onto the floor switch to find a Small Key. Hit the four switches in the room in the order right, top, bottom, left.

2. The Tower of Spirits

  1. At the Tower of Spirits, the tower's keeper Anjean explains that Cole wants to use Zelda's body to bring back the Demon King, Malladus. The Spirit Tracks hold him sealed away, and climbing the tower will restore them.
  2. Floor 1: an armored Phantom guards the floor, and you can't beat it. Collect the three Tears of Light: one on the left side, one at the top of the room and one beyond the timed bridge on the right. With your sword glowing, strike the Phantom from behind. Zelda takes over its armor.
  3. Push the heavy door with Zelda on one handle and Link on the other. On Floor 2, have Zelda walk over the spikes to hit the switch, and stand Link and Zelda on the two floor switches to lower the wall. Push a block over the mouse hole.
  4. Floor 3: the Tears' power runs out and Zelda leaves the armor. Tap the stone tablet to get the Forest Rail Map. Take the blue portal back to the lobby.
  5. Anjean turns the statue in the lobby into the Spirit Train. She sends you to find Gage, a Lokomo who can restore the tracks with the Spirit Flute.

3. The Forest Realm

  1. Stop at Whittleton on the way. You can buy a shield here. The chief and villagers give you hints about the Lost Woods: watch the branches of the bare trees, and at the fourth tree go the opposite way.
  2. In the Lost Woods, each bare tree has a branch pointing the way; switch tracks in that direction. At the fourth tree, go the other way. A wrong turn sends you back to the start.
  3. At the Forest Sanctuary, use Bomb Flowers to blow up the blocks and switches. A sign shows eight stone heads; draw a line on your map between the two heads that face each other to open the wall.
  4. Gage plays his cello in a duet with your Spirit Flute. Practice your part, then play it with him. The Forest Rail Map lights up and the tracks to the Forest Temple appear.
  5. Hit the rocket-shaped stone statue on the path and copy its notes (blue, then orange) to learn the Song of Awakening, which wakes Gossip Stones.

4. Forest Temple

  1. At the entrance, copy the statue's notes (green, white, green) to learn the Song of Healing.
  2. 1F: throw an acorn at the switch across the chasm to raise a bridge. Beat the enemies for a Big Green Rupee and go up.
  3. 2F: beat the spiders. The large chest holds the Whirlwind. Blow into the microphone to fire a gust.
  4. Back on 1F, blow the Small Key across the chasm to you. Clear the fog on the floor with the Whirlwind to find a stamp station and a switch.
  5. 3F: blow an acorn onto a distant switch to make a chest appear with a Small Key. It opens the door to Mothula.
  6. Mothula (mini-boss): don't use your sword or blow the Whirlwind at it directly. Blow its Bubbles into it to stun it, then slash it. Do it twice.
  7. Boss Key: hit the blue larvae so they curl up, then blow them into the cracked blocks with the Whirlwind. A switch reveals the Boss Key. Plan your route carefully; stepping on the swirl tiles brings out Floormasters that try to steal the key.

Boss: Stagnox. Blow the poison gas off its back with the Whirlwind and slash its weak spot. When it flies, hit the larvae into spiked balls and blow them into it to knock it down. Take the Heart Container and the Force Gem, which restores the track back to the tower.

5. The Snow Rail Map

  1. Back at the tower, Anjean says the next temple is hidden by snowstorms, so you need the next rail map. Watch out for the flaming trains on the tracks.
  2. Floor 4: two Phantoms guard the three Tears of Light. Blow the Tear over the lava pit across to you with the Whirlwind. Ride Zelda's shield to cross the lava; tap her shield to hop on.
  3. Floors 5 and 6: riding Zelda, blow both fans with the Whirlwind to lower a wall. Corner the skull creature for a Small Key. Zelda fights the Zora Warrior from the front while Link hits its back. Zelda blocks the Miniblins' fire while Link climbs onto her shield.
  4. Floor 7: take the Snow Rail Map. Anjean sends you to the Lokomo Steem at the Snow Sanctuary.

6. The Snow Realm

  1. Monsters block the tracks to the Snow Realm, so you need a weapon on your train. A letter asks you to bring Alfonzo home from Hyrule Castle. In Aboda Village, he fits the Spirit Train with a cannon. His friend Niko gives you a Stamp Book.
  2. On the way, stop at Rabbitland Rescue. The owner gives you the Rabbit Net. Bring him five rabbits for a Heart Container.
  3. In Anouki Village, hit the rocket stone to learn the Song of Discovery. The honcho wants a diagram of who lives next to whom. Use the villagers' clues to work out the pairs: he lives next to Yefu, Yeko next to Bufu, and Noko next to Kufu. The reward shows you the way to the Snow Sanctuary.
  4. A Rocktite lives in the tunnel on the way. Keep shooting its yellow eye with the cannon. It gets faster each time and climbs the walls and ceiling.
  5. At the Snow Sanctuary, the Anouki General Store sells a Heart Container for 2,000 Rupees. In the statue room, keep out of the stone heads' lines of sight. Play a duet with Steem to open the way, but a blizzard drives you back.
  6. The Anouki honcho says Ferrus knows a safe route through the blizzard. Find him at one of the spots circled on his map near Wellspring Station. He shows you the route. Copy it onto your map and follow it to the Snow Temple.

7. Snow Temple

This temple's puzzles use bells. Push the bells into their slots, then strike them with the Boomerang in the order shown on the charts and engravings in each room. Each bell plays a different note.

  1. Push the first bell into the pit and hit it as the chart says to open the wall. Push the ice blocks down, left, up, right, up to make a path.
  2. In the flooded room, blow the spiked ball into the switch with the Whirlwind to raise the bridges. Ride a block across the water by blowing it with the Whirlwind.
  3. Beat the three Ice Keese to get the Boomerang. Hit both switches across the gap to make a bridge.
  4. Push the next bell into place and strike the bells in the order shown. In the next room, light the torches and freeze the water with the Boomerang to reach a chest with the Small Key. Burn the ice off the four frozen monsters to fight them.
  5. Melt the frozen fan, freeze a path across the water and blow the fan. Push the low bell into place and play the last sequence to open the stairs up.
  6. Boss Key: light the six torches with fire and ice in the pattern shown, then beat the White Wolfos. Step on the switch to make a bridge and blow the Boss Key across with the Whirlwind.

Boss: Fraaz. Draw the Boomerang through a torch of the opposite element and into him. When he splits in two, hit both halves quickly. Take the Heart Container and the Force Gem.

8. The Ocean Rail Map

  1. Floor 8: the floor is dark. Light the torches with the Boomerang. Torch Phantoms carry flaming swords; Zelda can take one over and use its sword to light torches.
  2. Floor 9: collect the three Tears of Light. Of the two entrances to the bridge, only the lower one is real; Zelda's flaming sword shows which.
  3. Floor 10: Link and Zelda stand on the two switches at once. The gold tiles on the floor form a giant Z; draw a Z on the red door to open it. The Boss Key is electrified, so only Zelda can carry it. Draw her path to the boss door while Link fights off the Floormasters.
  4. Floor 11: a Mighty Zora Warrior guards the floor. Zelda draws its attention while Link slashes its back.
  5. Floor 12: take the Ocean Rail Map. Anjean sends you to find the Lokomo Carben.

9. The Ocean Realm

  1. A new station, the Trading Post, has opened in the Forest Realm, but its bridge is broken. Linebeck III says only the bridge worker in the Snow Realm can fix it. Bring the bridge worker back, following the signs on the track (whistle at the yellow circles, and match the speed the arrow signs show).
  2. The bridge worker wants paying, and Linebeck says Link will pay. A riddle letter leads to Linebeck's grandfather's hidden Regal Ring. Get past the Like Like by the grave and learn the Song of Light from the rocket stone nearby. Play it at the beacons so their beams cross, then play the Song of Discovery at the spot to dig up the ring. The bridge worker takes it as payment, and Linebeck will now trade treasure for train parts.
  3. At the Ocean Sanctuary, trace the directions the six statues face onto your map. The lines form a figure 8; draw it on the red door. Two of the statues are on islands you reach by gliding with a Cucco.
  4. Carben's note says he's in Papuchia Village. The Wise One there tells your fortune: look by the lonely palm tree. Play the Song of Discovery to uncover a stone and learn the Song of Birds. Playing it calls a bird that drops Carben.
  5. On the way back, pirates board the train and a Big Blin attacks. Step aside as it swings its club, then slash. Carben gives you a Force Gem and plays his duet with you, restoring the Ocean tracks.
  6. Carben's letter explains the undersea route. Whistle beside each of the three red-orbed spheres until they turn blue, then drive into the stone fish to dive. Underwater, the cannon fires torpedoes.

10. Ocean Temple

  1. Hold up your shield to walk past the arrow traps. A stone tablet shows the order in which to hit the switches.
  2. Snapper (mini-boss): let it pull you close, slash it, then step back. Repeat. It guards the Whip.
  3. Use the Whip to swing across gaps on the wooden pegs. Pull the farthest handle, then whip across. Whip the sword out of one fish head and throw it into the other to make a chest appear with a Small Key.
  4. Whip the helmets off enemies and throw them. Watch the blade traps.
  5. Beat the Chuchus and Snappers for the second Small Key. Ride the propeller to reach the Boss Key, keeping it away from the Floormasters.

Boss: Phytops. Whip your way up the pegs, pull the thorns off its tentacles and throw them into its eye, then slash the eye. Take the Heart Container and the Force Gem.

11. The Fire Rail Map

  1. Pirate ships attack on the way; two cannon hits sink one. Anjean says the last temple is hidden in a mountain of fire.
  2. Floors 13 to 17: Warp Phantoms teleport to you when a Phantom Eye spots you. Stun the Eyes with the Boomerang and slash them. Zelda can take over a Warp Phantom and use the Phantom Eyes as teleport points.
  3. Collect the three Tears of Light and the Small Keys. Throw a fish head's sword into the right head, not the left. Use the swap tiles: Link and Zelda trade places when they stand on matching shapes.
  4. On Floor 16, a tablet says to move from the green tile to the red tile without crossing the bottom or right edge. On Floor 17, take the Fire Rail Map. Byrne appears, but Anjean holds him off and sends you away.

12. The Fire Realm

  1. Follow the new tracks to Goron Village. Kagoron gets you a freight car. Lava blocks the way, and you need Mega Ice to cool it.
  2. In Anouki Village, the Mega Ice seller's spring has gone bad. Take him to Wellspring Station, where he gives you a Force Gem. Buy Mega Ice and haul it to Goron Village. At least ten units have to arrive, so avoid taking hits, and watch for the bomb train on the way.
  3. With the lava cooled, the Goron elder shows you the cave behind his house. Light the torches to raise the bridges. In the Fire Sanctuary, stand between the statues the tablet describes and play the Song of Light to open the door.
  4. Play a duet with the drummer Embrose to restore the tracks to the Fire Temple.
  5. The temple gate has three locks, and monsters on the tracks carry the keys. Whistle a short blast then a long one to freeze them, then fire the cannon.

13. Fire Temple

  1. Trap doors on the first floor mirror each other across the room; mark them on your map. Push the block past the fire spouts.
  2. Ride the mine carts over the lava to reach the Small Keys. Hit the two crystal switches in quick succession.
  3. Heatoise (mini-boss): sidestep its charge so it rolls into the electrified enemy, then slash its head. It guards the Bow.
  4. Shoot the eye switches to raise bridges. Shoot the Stalfos to break them apart. Set the cart switches in the order 2, 1, 4, 3.
  5. Boss Key: bomb the boulder, blow the key into a mine cart with the Whirlwind, then hit the switches in the order the sign shows so the cart carries it to the lock.

Boss: Cragma. Shoot the glowing spot on its belly, flatten the boulder it throws and ride a cart up the spiral, shooting the gold spots and then its eye. Take the Heart Container and the Force Gem.

14. The Top of the Tower

  1. Return to the tower. Anjean is missing; head for the top.
  2. Floors 18 to 23: Wrecker Phantoms roll around, smashing blocks. Collect the three Tears and possess one. Zelda can smash blocks and statues with it, but Link can't ride it. Normal Phantoms can still carry Link across lava on their shields.
  3. Use the launchers to bounce shots into the red eye switches. On Floor 21, beat four Stalfos (whip their bones away to expose their skulls) and three Zora Warriors.
  4. On Floor 22, only Zelda can lift the Boss Key. Use the swap tiles to get her across, and carry the key to the boss door.

Boss: Byrne. Zelda can't be hurt by his beams. When his gauntlet gets stuck, Zelda pulls him down so Link can slash him. When he charges up a thrust, Zelda holds him from the front while Link attacks from behind. After the fight, Malladus takes over Zelda's body, and Cole escapes with it on the Demon Train. Anjean gives you a Force Gem that opens the tracks to the Sand Realm. The only weapon that can drive Malladus out is the Bow of Light, kept in the Sand Temple.

15. The Sand Realm

  1. The Sand Realm is reached through the Ocean Realm. At the Sand Sanctuary, a tablet says to blast the spot where the gazes of the big statues meet. Play the Song of Awakening to the Gossip Stones, work out where the statues' gazes cross, and blow up that spot with a Bomb Flower.
  2. Play a duet with Rael to restore the tracks to the Sand Temple. Three trials stand in the way.
  3. Trial 1: another Rocktite. Shoot its eye. When it closes its eye, burst a barrel in the wall below it to make it open again.
  4. Trial 2: twisting tunnels. Go through the first tunnel, back to the northwest corner, back through the first tunnel, then turn right at the next junction to get out.
  5. Trial 3: destroy all twelve turrets with the cannon to open the temple entrance.

16. Sand Temple

  1. Time an arrow to hit the red eye past the rolling boulders. Beat the Stalfos for the first Small Key.
  2. On the third floor, three Stalfos Warriors guard the Sand Wand. Tap sand to raise it into walls and pillars.
  3. Use the sand to stop the rolling spikes and climb to chests. Freeze the Gerunes with the Sand Wand and stand them on the switches. A sign shows where a Small Key is buried in the sand.
  4. In the basement, the Boss Key is in the upper right. Carry it across a sand bridge to the lock.

Boss: Skeldritch. Catch its boulders with sand walls, roll them onto the catapults and fire them at its spine. Turn it so its unarmored side faces the catapult. Then raise sand to reach the skull and slash the red crystal. Take the Heart Container. Beyond the boss room, the chest on the altar holds the Bow of Light. Anjean then gives you the Lokomo Sword.

17. The Compass of Light

  1. Malladus is hiding, and Byrne's Compass of Light at the top of the tower can find him. Take the blue portal at the top of the stairs to Floor 23 and climb to the altar. Shoot the two blue eyes with Light Arrows to open the way.
  2. Your Lokomo Sword is always charged, so Zelda can take over Phantoms without Tears of Light.
  3. This time you work down from Floor 30. Use every type of Phantom: Torch Phantoms to light and blow out torches, Warp Phantoms and Wreckers to reach and smash things. Shoot the golden eye switches with Light Arrows and collect the three Small Keys.
  4. On Floor 27, three routes each end with a golden eye. Light the torches in the order the tablet gives, and shoot all three eyes. On Floor 26, beat a long series of enemies.
  5. On Floor 24, take the Compass of Light from the central pedestal. A new track west of Aboda Village leads to the Dark Realm.

18. The Dark Realm

  1. Stock up on potions; there are no shops in the Dark Realm.
  2. Armored Trains: pick up the Tears of Light on the tracks to energize the Spirit Train, then ram an Armored Train while you're glowing. Use the portals to reach the trains in the far corners. Destroy them all.
  3. The Demon Train arrives through a portal behind you. Shoot the barrels in its rear cars, then its laser cannons, then the red lights on the front car until they turn blue. Finally, shoot its face until the last car explodes.
  4. Save your game before the last battle. Anjean gives Zelda an empty suit of Phantom armor to use, and you both board the Demon Train.

Final battle: Cole and Malladus. Cut Cole's strings with the Boomerang and kill his electric mice. Guide Zelda to Malladus and shoot him out of her body with a Light Arrow. Malladus then takes Cole's body. Protect Zelda while you play the final duet, then work together: she shoots Light Arrows at his back, and you slash him until both horns break. One last Light Arrow brings him down. Drive the Lokomo Sword into the jewel on his head.

Congratulations, you've finished Spirit Tracks! Keep watching after the credits for one last scene.