The Dueling Peaks region is usually the first place you explore after leaving the Great Plateau, and its nine shrines build on the runes you've just learned. Kakariko Village is here too, and Ta'loh Naeg, just outside it, teaches the dodges and perfect guards you'll use for the rest of the game.
Jump to a shrine: Bosh Kala | Ha Dahamar | Hila Rao | Lakna Rokee | Ree Dahee | Shee Vaneer | Shee Venath | Ta'loh Naeg | Toto Sah
See the full shrine list for every region, and our interactive map for exact locations.
Bosh Kala Shrine: The Wind Guides You
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- Go to the platform on the left, jump off and open your paraglider. The wind blowing from behind carries you over to the next platform and the first chest.
- Drop down, go up the big staircase in the middle of the room, and ride the left-hand updraft forward.
- From the next platform, glide into the wind again. It will carry you all the way to the end of the room if you let it, so put the paraglider away (press B) as you pass over the platform by the altar and drop onto it.
Chests: Amber, on the platform the first gust carries you to. Soldier's Claymore, on a ledge high on the wall near the altar: back up for a running start and glide over to it. It may take a couple of tries.
Ha Dahamar Shrine: The Water Guides
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- Make an ice block in the pool with Cryonis to climb up to the next ledge.
- The next gap only has a waterfall, but Cryonis works on falling water too. Make a block on the waterfall, climb onto it, then make a second one higher up as a step.
- In the big room, climb to the top of the staircase. An orb has to roll down the wall into the hollow in the floor to open the gate. Make three ice blocks on the wall of water: one above the middle platform to stop the ball rolling off, one under the left side of the seesaw so it can't tip, and one just past the end of the seesaw so the ball carries far enough to land on the platform.
- When the gate opens, head back down and left to the altar.
Chest: Purple Rupee. After crossing the waterfall, turn around: the chest is on a ledge, and two more ice blocks make the steps up to it.
Hila Rao Shrine: Drifting
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Shrine quest, Watch Out for the Flowers: On Floret Sandbar, Magda asks you to walk the path without stepping on any flowers.
- Jump onto one of the wooden rafts drifting down the first stream and hop off on the far side. If you miss one, another floats in from the right.
- Cross the second stream the same way. While you're on the middle raft, use Magnesis to lift the chest out of the water and drop it in the hallway ahead.
- In the last room, make an ice block under the floating chest to raise it, and climb up.
- Throw or drop a bomb at the cracked wall to break it, keeping clear of the explosive barrels floating in the water. Glide down to the altar.
Chests: Opal, the chest you fished out of the second stream. Ice Arrows (5), the floating chest in the last room.
Lakna Rokee Shrine: Lakna Rokee's Blessing
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Shrine quest, The Stolen Heirloom: An heirloom has been stolen from Kakariko. Follow Dorian out of the village late at night, defeat the Yiga Blademaster who has it and return it to its place.
Lakna Rokee is a blessing shrine. It only rises from the ground once you finish its shrine quest, which ends with a fight against a Yiga Blademaster. Inside there's no puzzle: just open the chest and walk to the altar.
Chest: Edge of Duality.
Ree Dahee Shrine: Timing Is Critical
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- Step on the first switch. A platform tilts, the orb rolls down into its hollow, and a moving platform starts up. Ride it.
- Step on the next switch, but step off again just before the orb reaches the end of the tilted platform, so it settles into the hollow instead of rolling over the edge. Ride the next moving platform.
- The third switch tilts a platform that stops short of the hollow. Step off at the right moment so the platform springs back and launches the orb across the gap. Ride the last moving platform to the altar.
Chest: Climber's Bandanna. You can see it on a high ledge on the left. Use Magnesis to put one of the metal barrels on the last switch: the platform you're standing on stays tilted, making a ramp up to the chest. Move the barrel off again before riding back.
Shee Vaneer Shrine: Twin Memories
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Shee Vaneer sits on top of the southern Dueling Peak. It's one half of a pair with Shee Venath on the northern peak: the orbs' starting positions at each shrine show the solution to the other one.
- Ride the elevator up to the 5x5 grid of circles.
- Place the orbs in the same pattern the orbs start in at Shee Venath. Note the pattern down when you visit that shrine, or check its solution picture.
- When the pattern is right, the door opens. Climb up to the altar.
Chest: a Sheikah blade. From the top of the elevator, glide down to the left side of the upper platform, behind the wall next to the elevator. (Our sources disagree on which blade it is.)
Shee Venath Shrine: Twin Memories
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Shee Venath sits on top of the northern Dueling Peak, paired with Shee Vaneer on the southern one. Each shrine's starting orb positions are the solution to the other.
- Ride the elevator up to the 5x5 grid of circles.
- Place the orbs in the same pattern the orbs start in at Shee Vaneer. Note it down there, or check our solution picture.
- When the pattern is right, the door opens. Climb up to the altar.
Chest: Serpentine Spear. From the top of the elevator, glide down to the right side of the upper platform, behind the wall next to the elevator.
Ta'loh Naeg Shrine: Ta'loh Naeg's Teaching
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Ta'loh Naeg, just north of Kakariko Village, is a combat lesson. The monk talks you through each move, and you can't move on until you do exactly what he asks. Lock on with ZL throughout.
- A damaged Guardian Scout drops in. When it attacks, jump to the side just before the hit to trigger a Flurry Rush.
- Next, backflip away from an attack at the last moment, which also triggers a Flurry Rush.
- Hold up your shield and press A just as the attack lands to perform a perfect guard.
- Finally, hold Y to charge a strong attack and release it to destroy the Guardian Scout.
Your attacks won't actually hurt the Scout until the end, but your weapons still lose durability, so you don't have to follow through with every Flurry Rush.
Chests: Eightfold Blade and Shield of the Mind's Eye, the two chests in front of you as you enter. Opal, just past the gate on the way to the altar.
Toto Sah Shrine: Toto Sah Apparatus
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Toto Sah is hidden in a cave across the river from Hickaly Woods, behind a cracked rock wall. Make an ice block in the river and throw a bomb at the wall to break it open.
- This shrine uses motion control. At the first pedestal, tilt your controller to line the platform up as a bridge between the two ledges, and cross.
- Go up the stairs to the second pedestal. Tilt and turn the structure until the three sets of stairs line up between your platform and the higher one. They don't have to line up perfectly.
- At the third pedestal, turn the structure so the chest on its underside is on top, and line it up with your platform. Walk over and take the small key.
- Use the pedestal again to rotate the structure so its stairs are closest to you, making a path to the final platform. Cross, unlock the door with the key and go on to the altar.
Chest: the small key on the third structure. Game8 also lists a Shield of the Mind's Eye in a chest stuck to the far side of the first bridge, so flip the first platform over to look before you cross.