In the Nintendo Switch 2 remake of Ocarina of Time, the story is stitched into a tapestry as you play. Each cutscene you watch adds a picture to it, and the Zelda Notes app in the Nintendo Switch App lets you replay them from the tapestry. This is the whole thing, with every panel filled in. Hover over a panel (or tap it on a phone) to see what it shows and which of the 113 scenes it holds; the full list is below.

Link is the only Kokiri without a fairy, until Navi wakes him with a summons from the Great Deku Tree.

Link's closest friend: she sees him off at the bridge out of the forest, and teaches him her song in the Sacred Forest Meadow.

The parasite clinging to the Great Deku Tree's insides, and the first boss of the adventure.

The dying Deku Tree tells Link about the evil man from the desert, the Sacred Realm and the Triforce, and gives him the Spiritual Stone of the Forest.

Link meets Zelda in the castle courtyard, hears about her dream and her suspicions of Ganondorf, and learns Zelda's Lullaby from Impa.

Ganondorf rides after Zelda and Impa as they flee Hyrule Castle, and Zelda throws the Ocarina of Time to Link.

Darunia, the Goron chief, is in a terrible mood until Saria's Song gets him dancing; after Dodongo's Cavern he hands over the Spiritual Stone of Fire.

The giant fire-breathing lizard at the bottom of Dodongo's Cavern.

Princess Ruto, and the Spiritual Stone of Water she treats as an engagement ring.

The Zoras' guardian deity, Ruto's trip through its belly, and the electric anemone Barinade.

With the Ocarina of Time and all three Spiritual Stones, Link plays the Song of Time and the Door of Time opens.

Link draws the Master Sword, Ganondorf walks into the Sacred Realm behind him, and Link wakes up seven years later.

In the Chamber of Sages, Rauru explains what happened over the last seven years and gives Link the Light Medallion.

The mysterious Sheik turns up near each temple and teaches Link the six warp songs.

Saria's promise, and Ganondorf's phantom rider in the temple's portrait gallery.

Saria wakes as the Sage of Forest, and the Deku Tree Sprout tells Link a secret about where he came from.

Darunia goes after the dragon holding his people captive, and Link meets Volvagia in the temple's lava pit.

Darunia wakes as the Sage of Fire, and Death Mountain calms down.

Link finds Ruto again under the frozen Zora's Domain, and they head for the amoeba Morpha.

Ruto wakes as the Sage of Water, and Lake Hylia fills up again.

An invisible beast sets Kakariko Village on fire, Impa goes after it, and Link faces Bongo Bongo.

Nabooru, a thief who wants nothing to do with Ganondorf, is captured and brainwashed by the witches Koume and Kotake, who then fuse into Twinrova.

All six Sages gather, and they build a rainbow bridge to Ganon's Castle.

Sheik turns out to be Princess Zelda, tells the story of the Triforce, gives Link the Light Arrows, and is taken by Ganondorf.

Ganondorf holds the Triforce of Power, but without Wisdom and Courage it is out of balance.

The final battles: Ganondorf in his tower, then the beast Ganon in the ruins of his castle.

Link and Zelda race down the collapsing tower to the castle gate.

The Sages seal Ganondorf away, Zelda sends Link back to his own time, and the story is handed down. The border around it holds the four times Kaepora Gaebora the owl stops Link with advice.

Malon's song wins Epona's trust, and Link jumps the fence to take her away from Ingo.

A poem in the Royal Family's Tomb teaches the song that turns night into day.

The windmill man in Kakariko is still furious seven years after a boy with an ocarina made his windmill spin out of control.

Pierre the scarecrow remembers a song of your own making.

The six Great Fairies and the magic, spells and upgrades they give Link.

The smiling shopkeeper who lends Link masks to sell around Hyrule.

The end of the trading quest: Biggoron forges a huge two-handed sword once his eyes are better.
The tapestry starts out mostly empty: only the Great Deku Tree, the castle walls and a few emblems are there at first, with outlines where the rest will go. A panel fills in once you have seen its scenes in the game, and the app plays them back in the language you choose. Kaepora Gaebora's four scenes don't get a panel of their own; they fill in the border around the ending. Your progress in the app follows the save on your Switch 2, so it never spoils scenes you have not reached.
See also: What's New in the remake, the walkthrough and the worldwide stats.